Gamification Course

Create irresistibly engaging activities that improve retention and boost performance

Last updated 2022-01-10 | 4.4

- Create irresistibly engaging activities that improve retention and boost performance
- See how we've creating learning games for some of the world's most recognized brands
- Learn how to remix your favorite games for learning

What you'll learn

Create irresistibly engaging activities that improve retention and boost performance
See how we've creating learning games for some of the world's most recognized brands
Learn how to remix your favorite games for learning
Create while you learn with five real-world applications designed to jumpstart projects you're working on
Learn 25+ game mechanics

* Requirements

* Basic understanding of course design
* Everyday supplies to prototype solutions (paper
* Post-Its
* pens
* markers
* tape
* etc.)

Description

Ready to change the game?


If you've missed one of our popular gamification classes at Stanford, here's your chance to learn about gamification for training & learning. In this new course, you'll learn how to analyze popular games for the elements that make them work, make them fun, and make them perfect for your learning challenges.

In this highly interactive workshop, you'll play, design, and test more than 10 unique game mechanics – giving you an insider's view into how to incorporate them into your next learning challenge.

You'll also have the opportunity to apply your learning to up to 5 distinct learning challenges that you're facing now, giving you a jumpstart on applying your learning in the real world.

We also believe that fun is a key driver for learning – so we'll have a lot of it along the way. This isn't a boring "death by PowerPoint" course. Get ready to roll up your sleeves and get gaming.

Finally, we'll share success stories (and a couple failures) about how we've specifically incorporated games into our practice at some of the world's most recognized brands.

Who this course is for:

  • Instructional designers, teachers, & professionals looking to create more engaging courses
  • HR professionals hoping to make meetings and workshops more interesting
  • Managers & leaders who want to have more fun with team activities & off-site strategy planning sessions
  • Anyone interested in game design for learning & change

Course content

10 sections • 27 lectures

Laying out the game board Preview 03:41

Getting started Preview 06:03

How to access activities Preview 00:22

ACTIVITY: Getting started Preview 00:35

My AHA! moment Preview 03:02

Why games? Preview 06:20

ACTIVITY: Why games? Preview 00:10

A gamification skeptic speaks Preview 15:08

ACTIVITY: Thinking critically about fun Preview 00:20

Designing for failure Preview 02:30

Prototyping & Design Thinking Preview 05:32

ACTIVITY: Prototyping & Design Thinking Preview 00:08

On your mark … Preview 02:16

VIDEO: Understanding Points & Scoring Preview 07:19

WORKOUT #1: Points & Scoring Preview 00:23

VIDEO: Understanding Badging Preview 05:27

WORKOUT #2: Understanding Badging Preview 00:14

VIDEO: Understanding Randomization Preview 06:44

WORKOUT #3: Randomization Preview 00:16

VIDEO: Understanding Competition & Cooperation Preview 06:34

WORKOUT #4: Competition & Cooperation Preview 00:17

VIDEO: Understanding Roleplay & Simulation Preview 08:04

WORKOUT #5: Roleplay & Simulation Preview 00:21

VIDEO: Understanding Additional Mechanics (Lightning Round) Preview 04:49

Additional game mechanics resource Preview 00:10