Gamification Course

Gamification - engage your customers and win new audience.

Last updated 2022-01-10 | 3.8

- How to move from a task to a game: ABCs
- theory
- dependable solutions. The steps you should take to introduce gamification and see results.
- Methods and rules for engaging clients in gamification. How to encourage some behaviors and routines and make customers want to start their day by checking updates on your website
- buy your products or drop by your café more often.
- How do H&M
- Honda
- Nike and other big players use gamification?

What you'll learn

How to move from a task to a game: ABCs
theory
dependable solutions. The steps you should take to introduce gamification and see results.
Methods and rules for engaging clients in gamification. How to encourage some behaviors and routines and make customers want to start their day by checking updates on your website
buy your products or drop by your café more often.
How do H&M
Honda
Nike and other big players use gamification?
Mistakes you should be avoiding. Learn from others' failures: a discussion of Microsoft and Tesco slip-ups.
Products that advertise themselves: if you don't want to spend a small fortune on advertising
this is something to look into.
Why the 4P's of marketing don't work today.
Urgent optimism
blissful productivity and epic win and how to use them. Sounds confusing? We'll solve the mystery.
How to create a great experience: the magic circle and how to use it.
Not everyone plays for the same reasons: what types of players are there and what makes them tick? How to create attractive offers for all player types.
Rewards for effort or achievement? What motivates and demotivates players most?
Create totems
or objects that advertise you in the real world. How to use collections in your shop
startup or restaurant.
Different game types and ways of building fun using narratives.
Why was FarmVille such a hit on Facebook? Can you repeat this success story?
Adidas
Versace and Ferrari: what do they have in common with gamification?
Clients want choice
but they don't know what they want: how to fake choice in shops or restaurants.
What are the nuts and bolts of creating good gamification: what's the key to getting consumers' attention? Using gamification in marketing.
How to challenge customers to make them more engaged.
Collections
scores
reward schemes: how to combine them get the best result and engage customers.

* Requirements

* Basic marketing knowledge
* All you need you will learn from the course

Description

  • How to move from a task to a game: ABCs, theory, dependable solutions. The steps you should take to introduce gamification and see results.
  • Methods and rules for engaging clients in gamification. How to encourage some behaviors and routines and make customers want to start their day by checking updates on your website, buy your products or drop by your café more often.
  • How do H&M, Honda, Nike and other big players use gamification?
  • Mistakes you should be avoiding. Learn from others' failures: a discussion of Microsoft and Tesco slip-ups.
  • Products that advertise themselves: if you don't want to spend a small fortune on advertising, this is something to look into.
  • Why the 4P's of marketing don't work today.
  • Urgent optimism, blissful productivity and epic win and how to use them. Sounds confusing? We'll solve the mystery.
  • How to create a great experience: the magic circle and how to use it.
  • Not everyone plays for the same reasons: what types of players are there and what makes them tick? How to create attractive offers for all player types.
  • Rewards for effort or achievement? What motivates and demotivates players most?
  • Create totems, or objects that advertise you in the real world. How to use collections in your shop, startup or restaurant.
  • Different game types and ways of building fun using narratives.
  • Why was FarmVille such a hit on Facebook? Can you repeat this success story?
  • Adidas, Versace and Ferrari: what do they have in common with gamification?
  • Clients want choice, but they don't know what they want: how to fake choice in shops or restaurants.
  • What are the nuts and bolts of creating good gamification: what's the key to getting consumers' attention? Using gamification in marketing.
  • How to challenge customers to make them more engaged.
  • Collections, scores, reward schemes: how to combine them get the best result and engage customers.

Course content

7 sections • 61 lectures

What the Gamification is? Preview 02:49

Wise teacher Preview 04:42

Karate Kid Preview 00:59

Boundaries between work-learning-fun Preview 01:57

Work can be fun! Preview 02:19

How IBM use RPG mechanisms? Preview 03:16

Fordism & customization Preview 03:12

How to engage people? Preview 02:08

Gamification in cars? Preview 00:55

Have you ever ridden an elephant? Preview 01:19

There is an elephant inside you. Preview 02:31

How Honda and Nissan use gamification? Preview 02:38

10.000 hours... Preview 00:57

Crysis in engagement Preview 01:57

Affecting people’s behavior Preview 02:26

4xP Preview 02:33

Real life example of gamification in the pub Preview 01:54

Product that advertises itself Preview 01:34

From amateur to maestro Preview 01:09

Urgent optimism Preview 01:33

Blissful productivity Preview 01:04

Building up social relationships Preview 02:16

Epic Win Preview 02:58

Blah, blah, blah - show me something real… Preview 02:25

The collections Preview 02:18

Example of blissful productivity Preview 01:28

Autonomy Preview 03:01

Illusion of choice Preview 01:44

Building a bond Preview 01:49

How to motivate your customers? Preview 03:18

Great examples: Bottle Bank Arcade Preview 02:55

Great examples: The Piano Stairs Preview 02:57

Great examples: The Speed Camera Lottery Preview 03:30

Instant Feedback Preview 02:31

Commercial applications and its problems Preview 02:22

Designing games Preview 04:35

Totems and status for players Preview 04:29

Rules Preview 04:31

Motivation of the players Preview 04:21

Gamers types Preview 01:41

Achievers Preview 01:06

Explorers Preview 01:17

Socializers Preview 01:21

Killers Preview 01:34

Game mechanics and dynamics Preview 01:32

Avatars Preview 01:41

Points Preview 02:10

Reinforcement schemes Preview 04:27

Levels Preview 02:52

Challenges Preview 02:13

Leaderboards Preview 03:55

Gifts and generosity Preview 01:53

The „Third place” Preview 03:05

Types of games Preview 02:57

Narrative + fun Preview 02:35

Building up engagement Preview 01:57

Types of recipients and messages Preview 04:51

Create gamification step-by-step Preview 03:08

Creating gamification: Checklist Preview 06:14

BONUS #1 - Gamification idea Preview 02:48

BONUS #2 - Full Book about Gamification Preview 98 pages