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1 week ago WEB UCLASS(config=Game) class AMyConfigActor : public UObject { GENERATED_BODY() UPROPERTY(Config) int32 MyConfigVariable; } Manually. As previously mentioned, …
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When declaring classes, Class Specifiers can be added to the declaration to …
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Utility function that tries to find a type (class/struct/enum) given a path name …
1 week ago 除了通过直接打开XXX.ini文本进行编辑外,打开项目设置编辑页面可查看和编辑配置文件。 如上图所示,该配置项更改了以下类UInputSettings的变量默认值:需要使用配置文件的类,需要在类上添加UCLASS(Config=ConfigName),此外,还有可选的UC… •Config=ConfigName:ConfigName决定了配置文件名([ConfigName].ini或Default[ConfigName].ini),也决定了配置Category(如果使用UE中已有的ConfigName,会分类到Engine、Game等6个之中,如果使用自定义的ConfigName,则会创建新的配置Category)
4 days ago WEB The ExampleVariable property can now be read from any Game configuration file in the configuration file hierarchy, as long as the information is specified with the following …
1 week ago WEB Jul 8, 2020 · Exposing config files in shipping package. nande (nande) April 22, 2024, 5:35am 3. just in case this has been deprecated in 5.2 in favor of. +AllowConfigFiles=. …
3 days ago WEB Nov 11, 2021 · Config – Exposes the variable to the INI file specified in the UCLASS in the top (Game = DefaultGame.ini) EditAnywhere – Exposes it to the Project Settings …
6 days ago WEB Overview. Config files are key-value pairs. Config sections are stored as [ (package). (modulename). (classname)] . Ex: [/Script/ModuleName.ExampleClass] Classes can be …
2 days ago WEB Aug 28, 2015 · In your Weapon class’ header file, add Config=MyGameWeapons in the UCLASS () declaration. UCLASS(Config=Game) class AExampleClass : public AActor. …
1 week ago WEB Feb 28, 2019 · It’s embarrassing how long I’ve been working in UE4 and I still can’t figure out how to get config variables to show up under the “Game” section of Project Settings …
6 days ago WEB UCLASS(Config=Game) class AExampleClass : public AActor { GENERATED_UCLASS_BODY() UPROPERTY(Config) float ExampleVariable; }; 没有 …
2 days ago WEB Aug 6, 2021 · UCLASS(config=Game, BlueprintType, Blueprintable, meta=(ShortTooltip="A Player Controller is an actor responsible for controlling a Pawn …
1 week ago WEB Translates the hardcoded script config names (engine, editor, input and game) to their global pendants and otherwise uses config(myini) name to look for a game ...
1 week ago WEB Jan 5, 2022 · UCLASS(config=Game, defaultconfig) But I need to use the MySettings.ini file and don’t want to have it in the game.ini file. Any advice? Thanks. 1 Like. …
2 days ago WEB UCLASS(Config=Game) class AExampleClass : public AActor { GENERATED_UCLASS_BODY() UPROPERTY(Config) float ExampleVariable; }; プロ …
1 week ago WEB UE4 UCLASS (...) 类说明符 UCLASS 和元数据(meta)可以定义引擎和编辑器特定的行为。. 声明包含一个类的标准 C++ 类声明。. 在标准声明之上,描述符(如类说明符和元 …
6 days ago WEB Nov 9, 2023 · UCLASS(config=Game, defaultconfig, meta=(DisplayName="GlobalSettings")) class NIGHTMARE_API UNMSetting : public …
2 days ago WEB Sep 20, 2022 · UPROPERTY(Config, EditAnywhere, BlueprintReadWrite) TArray<FBuildCheatCommand> CheatCommands; The information in the array is …
5 days ago WEB Begin by creating a new Games > Third Person > Blueprint project named BPCommunication.. Creating a Rotating Actor. For this example, you will create an Actor …
1 week ago WEB UCLASS(Config=Game) class AExampleClass : public AActor (Game 과 같은) 카테고리에는 반드시 Config 지정자가 붙어야 합니다. 그래야 클래스의 변수를 읽어들이고 …
3 days ago WEB Jun 6, 2017 · 扩展使用. 这个特性是可以扩展给自己定义的类使用的,在UClass定义时制定Config即可,像是这样的感觉:. UCLASS(config=GameUserSettings, …