Blender 281 Substance Painter Sci Fi Asset Creation

Discover a complete workflow for creating Sci-fi assets for video games or animation.

Last updated 2022-01-10 | 4.8

- Discover specific Blender 2.8 modeling tools and apprehend Substance painter
- Create an asset ready to be imported into a game engine
- Discover a workflow from A to Z for the creation of a futuristic rifle

What you'll learn

Discover specific Blender 2.8 modeling tools and apprehend Substance painter
Create an asset ready to be imported into a game engine
Discover a workflow from A to Z for the creation of a futuristic rifle

* Requirements

* Knowing the basics of Blender training from A to Z is a plus but not required
* Good knowledge of the computer tool
* Having a recent graphic card

Description

In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.

This training will allow you to discover a complete workflow and discover features of both software.

This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.

In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.

As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.

The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.

Who this course is for:

  • 3d graphists
  • Game designers
  • Illustrators

Course content

5 sections • 35 lectures

1.1-Introduction Preview 02:16

1.2-Bool-tool Addon Preview 14:57

1.3-Carver Addon Preview 22:02

1.4-Fast carve Addon Preview 20:00

1.5-Combination example Preview 26:30

1.6-Creation Rules and Cleaning Preview 19:00

2.1-Using a shape generator Preview 10:32

2.2-Basic shapes modeling part1 Preview 20:48

2.3-Basic shapes modeling part2 Preview 18:55

2.4-Details modeling on the stock Preview 20:06

2.5-Details modeling on the grip Preview 19:46

2.6-Details modeling on the body Preview 22:13

2.7-Details modeling on the barrel Preview 17:23

2.8-Details modeling on the loader Preview 13:31

2.9-Details modeling on the viewfinder Preview 18:04

2.10-Add details in edit mode Preview 16:48

2.11-Add details with boolean inserts Preview 18:55

3.1-Verify the geometry Preview 12:03

3.2-Materials creation and assignment Preview 08:30

3.3-UV Unwrap Preview 23:44

3.4-export Preview 06:34

4.1-Import and verify the mesh Preview 05:58

4.2-Textures sets baking Preview 09:30

4.3-Paint shader creation Preview 23:02

4.4-Metal shader creation Preview 19:50

4.5- Hard surface brushes and anchor points Preview 23:27

4.6-Adding paint stripes and lights Preview 19:32

4.7-Camo texture creation Preview 07:49

4.8-Export textures sets Preview 09:43

5.1-Shaders creation with exported texture sets Preview 21:59

5.2-Studio creation and final render Preview 34:07

5.3-Compositing Preview 28:03

5.4-Mixing different models to create a set Preview 09:45

5.5- Import in Unity and sketchfab Preview 18:37

5.6- Additional files introducing Preview 15:51