Motivate Yourself By Turning Your Life Into Fun Games

Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification

Last updated 2022-01-10 | 4.4

- Gamify any or (if you wish) all areas of your life
- including management aspects
- without having to delve into gamification and psychological research.
- Design captivating self-motivational games following an anthropological (non-judgmental) approach to observing your behavior towards projects and activities.
- Accelerate progress towards achieving set goals by slowing down - i.e. by identifying and taking the smallest and most effortless steps possible towards those goals.

What you'll learn

Gamify any or (if you wish) all areas of your life
including management aspects
without having to delve into gamification and psychological research.
Design captivating self-motivational games following an anthropological (non-judgmental) approach to observing your behavior towards projects and activities.
Accelerate progress towards achieving set goals by slowing down - i.e. by identifying and taking the smallest and most effortless steps possible towards those goals.
Develop a playful mindset while approaching everything with excellence.
Turn self-motivation and self-gamification into a habit and inspire others to do the same.

* Requirements

* There are no specific requirements before starting this course. This course is the foundation for anyone who wants to turn their life into a series of engaging
* fun
* and uplifting games.
* The approach I share with you in this course brings together three brilliant and established methods. I will recommend reading of some additional materials (mainly books) that you would need to pay for
* should you wish to learn more about these three topics. Doing so is entirely optional
* however.

Description

Learn how to motivate yourself by practicing self-gamification, a unique self-help approach to implementing game-design elements into your life.

Master three skill-sets to be successful in your self-motivational game design, your projects, and your life

  1. See yourself, the world around you, and your thought processes non-judgmentally like an anthropologist would do.
  2. Identify your dreams and goals, and make progress in them, one small and effortless step at a time, the kaizen way.
  3. Apply gamification, that is see whatever you are up to as a game; then design, play, and improve your games, and learn to appreciate every step on the way by giving yourself points, badges, and other small non-material rewards.

Apply anthropology, kaizen, and gamification together to practice self-gamification, a unique approach to increase motivation and a sense of well-being

Before motivating anyone else, you might want to master self-motivation.

And since motivation should in principle lift someone up enough to drive them to doing what they want or need to do, you would want no less for yourself.

In this course, you will learn how to motivate yourself in a gameful way, without having to delve into gamification and psychological research.

Contents and Overview

This course contains 7 sections, 39 lectures, and about 2 hours of content. Sections 3 through 6 include activities building upon each other. The course offers three articles and references to multiple resources, which would allow you, should you wish, to deepen your knowledge of the techniques discussed in this course.

The course is designed for anyone who wants to succeed in what they do, and to enjoy the process. It applies to non-gamers, gamers, gamification designers, and also those who already gamify some aspects but would like to extend that to all areas of their lives.

This course will show you how to turn your life into fun and engaging games without having to study gamification or psychology in detail. You can also use this course as a practical introduction to personal gamification.

By the end of this course you will be able to observe yourself, the dynamics of the world around you, and your thought processes, non-judgmentally, as an anthropologist would do. You will identify the activities you escape from and those you escape to, when you procrastinate about something.

You will then identify big goals, and the tasks for your to-do lists between you and those goals. You will learn what your next, most appropriate step should be toward accomplishing items on your to-do lists. You will discover that with small, effortless steps you will achieve your goals more quickly and in a more fun, and often surprising way, than the large and often difficult jumps you might have relied on in the past.

And finally, you will learn to see your projects and activities as games. You will give yourself points, or badges, for the steps you take on the way, and discover that doing so will help you to create a habit of acknowledging and enjoying each moment in life, in a way you’ve never done before.

You will discover that by continually honing these three skill sets you will be able to solve any dilemma or problem that comes your way. You will learn how to design your project games to enable steady progress, have fun with what you do, and relax along the way.

Who this course is for:

  • Non-gamers: persons who play games very occasionally and prefer to spend their free time doing activities other than games, but who wish to turn projects they either want or need to accomplish into fun games - without having to delve into gamification and psychological research to start playing right away.
  • Gamers: persons who play games (often video games) on a regular basis, sometimes for many hours a day, and who would like to enjoy everything else they do, also after they’ve stopped playing their favorite games.
  • Gamers and non-gamers who consciously gamify some of their activities and would like to know how to extend gamification to other areas of their lives.
  • Gamification designers who would like to know the personal skills users of their frameworks require to obtain maximum benefit from their products.

Course content

8 sections • 45 lectures

Welcome! Preview 01:22

Who is this course for? Preview 01:43

What is this course about? Preview 01:32

Qualifications Preview 01:38

You already gamify your life Preview 01:30

Introduction to self-gamification Preview 00:35

Why turn our lives into games? Preview 03:18

What is self-gamification? Preview 03:20

Three approaches applied together Preview 03:47

Self-gamification examples Preview 02:02

Who can you think of?

Think of one or more successful people you admire and find out whether they, in one way or another, turn their lives into games.

Introduction to awareness Preview 00:52

Be your own anthropologist Preview 03:16

Assess your tasks Preview 02:09

Escape-from tasks Preview 01:42

Escape-to tasks Preview 01:03

Assess your tasks

Assess what you do or don’t do during a day. Remember to non-judgmentally observe yourself and your thought processes, as an anthropologist would.

How you observe yourself Preview 02:45

Epiphanies through non-judgmental seeing Preview 03:19

Conclusions, Section 3 Preview 01:17

Introduction to Section 4 Preview 01:15

What is kaizen? Preview 02:30

Structure of a human brain Preview 04:40

What is the next step? Preview 04:59

The magic of an effortless step Preview 09:08

Identify your next steps, the kaizen way

Take each of your escape-from tasks and assess where they fit on the way towards your goals. After that look at where you are in relation to the completion of your escape-from tasks and your goals. And finally, identify what are the smallest, most effortless steps you can make towards them.

Conclusions, Section 4 Preview 01:07

Introduction to Section 5 Preview 00:36

Main elements of a game Preview 02:43

Voluntary participation Preview 01:40

You are already a game designer Preview 03:49

On goals and rules Preview 02:26

A non-gamer’s simple frameworks Preview 08:18

Motivational game design tips Preview 04:45

Game design tips for escape-from and escape-to tasks Preview 05:51

Design your motivational games

Create your own game and game framework plans by defining their goals, rules, and the feedback system.

Conclusions, Section 5 Preview 01:03

Introduction to Section 6 Preview 00:57

How to start playing Preview 04:48

How to practice self-gamification Preview 06:23

How to share self-gamification Preview 01:01

Practice, enjoy, and share

Play the games you designed. Their duration depends on the period reserved for a move or a game round. One move can go for a few seconds (e.g., the straight posture game). Then you will have a minute, an hour, a day, a month, or even more for your moves and game rounds. Play and share along the way.

Conclusions, Section 6 Preview 00:20

Bonus Lecture for Motivate Yourself by Turning Your Life Into Fun Games Preview 02:31