Create Game Characters With Blender

Use Blender to 3D model, texture, rig, and animate your own game character

Last updated 2022-01-10 | 4.4

- Model and sculpt a game character in Blender
- Use Blender's retopology tools
- Create UV maps and bake texture maps

What you'll learn

Model and sculpt a game character in Blender
Use Blender's retopology tools
Create UV maps and bake texture maps
Use Blender's texturing painting tools
Rig a character with Blender's Rigify add-on
Animate game cycles for a game character
Import a Blender character into Unity
Set-up a character controller in Unity to move your character around

* Requirements

* You should able to easily navigate the Blender interface and have some experience with Blender's modeling tools.
* A pen tablet is used for digital painting during the texturing section of the course. The instructor uses a Wacom Intuos tablet.

Description

Learn how to create your own game characters in Blender 3D! Learn how to model, texture, rig, and animate a character in Blender 3D. Discover how to bring the character into Unity and set-up a character controller to move the character around.

Build your skills so that you can create your own game characters in Blender.

  • 3D Model and Sculpt a Game Character in Blender

  • Use the Blender Retopology Tools

  • Create UV Maps and Bake Texture Maps in Blender

  • Use Texture Painting Tools in Blender

  • Rig a 3D Character with the Rigify Add-on in Blender

  • Animate Game Cycles for a Game Character in Blender

  • Import a Blender 3D Character to Unity

  • Set-up a Character Controller in Unity


Create Your Own Game Characters!

Learning to create your own game characters opens the door for you to create the incredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

Content and Overview

In this Intermediate Blender course you’ll create a game character from the first polygon to the final controllable character in the Unity game engine. Throughout the course you’ll learn about the Blender modeling, texturing, rigging, and animation tools. You’ll learn the techniques and strategies needed to tackle a complex project such as this, so you can bring your own characters to life.

In the first section we will create a character using the sculpting tools in Blender. We will model a base mesh using box modeling techniques, and then we will use the Multiresolution modifier in Blender to create high-resolution detail on the character.

We will then use the Blender retopology tools, the Grease Pencil and the BSurfaces tools, to create a low resolution version of our high-resolution sculpt. And we will bake Normal and Ambient Occlusion maps in Blender, from the hi-res sculpt to the low-poly mesh. We will then import these texture maps into Unity and test them on our character in-game.

We will look at some of the unique issues regarding UV mapping a character in Blender. We will use the UV mapping tools in Blender to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. And we will look at the Texture Painting tools in Blender and how to use them to create texture maps for the character. 

Then we will use the Blender Rigify add-on to create a basic rig for our game character. You’ll learn how to prep the character for rigging and generate the base rig. We will then generate the control objects of the rig and go over the various controls and how they can be used during animation. From there we will adjust the weights of the character in Blender using vertex groups, and parent the character’s war hammer and shield to the rig.

You’ll then learn the basics of creating animation cycles for a game character in Blender. We’ll use Blender’s Graph Editor and Dope Sheet to animate the Idle and Run animations, as well as create a Jump Pose.

Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level.


"I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!" -Jade W

"Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel

"I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B

Who this course is for:

  • Anyone who wants to create their own game characters in Blender.

Course content

8 sections • 72 lectures

Preparing the Reference Images Preview 17:57

Beginning the Base Mesh Preview 14:15

Extruding the Arm Preview 09:45

Creating the Hands Preview 13:14

Finishing the Base Mesh Preview 09:35

Beginning to Sculpt Preview 14:21

Using the Mask Tool Preview 10:56

Sculpting the Upper Arms Preview 08:56

Working on the Torso Preview 10:03

Sculpting the Lower Arms Preview 11:28

Adjusting Proportions Preview 10:05

Sculpting the Hand Preview 11:44

Detailing the Fingers Preview 08:39

Beginning the Face Preview 12:53

Modeling the Eyeball Preview 10:07

Finishing the Face Preview 07:11

Sculpting the Boots Preview 12:34

Using Retopology Tools for the Straps Preview 11:42

Starting the Clothes and Accessories Preview 12:03

Sculpting the Gloves Preview 15:47

Adding Detail to the Gloves Preview 08:01

Sculpting Cloth Folds Preview 13:45

Adding Texture to Sculpt Brushes Preview 13:49

Modeling the Shoulder Armor Preview 11:18

Using the Anchor Stroke Method Preview 12:22

Creating the Fingernails Preview 13:54

Sculpting the Ears Preview 07:28

Blender's Retopology Tools Preview 19:02

Retopologizing the Head Preview 10:53

Working on the Shoulder Armor Preview 09:58

Creating the Legs Preview 10:39

Retopology of the Arm Preview 11:41

Working on the Back Preview 07:59

Creating the Glove Preview 10:22

Retopologizing the Fingers Preview 09:57

Finishing the Fingers Preview 06:10

Finishing the Character Retopology Preview 10:56

Preparing the Character for UV Mapping Preview 09:46

UV Mapping the Eyes and Legs Preview 11:07

Working on the Shoulder Armor Preview 11:05

UV Mapping the Head and Torso Preview 11:11

Finishing the Retopology Preview 15:46

Baking Texture Maps Preview 13:21

Setting Up the Interface for Texturing Preview 09:55

Filling the Base Colors Preview 11:53

Using Paint Slots as Layers Preview 09:37

Adding a Texture to the Brush Preview 09:30

Painting the Character's Armor Preview 09:44

Prepping to Paint Cloth Texture Preview 08:55

Texture Painting the Cloth Preview 10:54

Texturing the Boots Preview 08:23

Texturing the Gauntlet Preview 15:32

Texturing the Skin Preview 12:47

Texturing the Face Preview 14:15

Exporting the Texture Maps Preview 10:35

Testing the Textures in Unity Preview 05:34

Generating the Base Rig Preview 13:07

Creating the Control Objects Preview 11:10

Adjusting Weights Using Vertex Groups Preview 14:23

Parenting Props to the Rig Preview 15:40

Beginning the Idle Animation Preview 10:26

Finishing the Idle Preview 07:38

Beginning the Run Cycle Preview 07:20

Continuing the Run Cycle Preview 10:41

More with the Run Cycle Preview 09:05

Swinging the Arms Preview 11:39

Creating a Jump Pose Preview 12:06

Preparing the Character for Export Preview 09:16

Importing the Character into Unity Preview 13:19

Setting Up the Animations in Unity Preview 11:30

Setting Up the Jump Preview 10:32

Getting the Character Moving Preview 11:45