Master Blueprints In Unreal Engine 4 Endless Runner

Learn how to develop Blueprints to quickly create your own awesome next generation games using the brilliant UE4

Last updated 2022-01-10 | 3.8

- Characters
- Player Movement
- Cameras

What you'll learn

Characters
Player Movement
Cameras
Player Mechanics
Pickups
Procedural Generation
Saving

* Requirements

* It would be beneficial if students watched the UE4 starter videos on Epic Games' YouTube channel
* Students will require a subscription / access to the UE4 Engine

Description

The course will guide you through the creation of an Endless Runner using Unreal Engine 4 (UE4). All the mechanics and game play elements are created in a step by step manner using videos tutorials.

The video tutorials are initially geared around a specific UE4 problem / mechanic. You will see how to begin and complete each area from simple player controls to pick up interactions.

As the course progresses the videos will show the exploration of deeper mechanics and algorithms to deal with procedural level design and pick up placement.

Students can expect to learn a variety of techniques that will help them complete a mini arcade game in about 5 hours.

We provide all the assets in two sample projects. Allowing you to focus on the games design and creation rather than the 3D modelling or asset design. This we hope will help you build a vast amount of blue print knowledge which you can apply to your own mini games and future projects.

No where else can you find a lecture set that shows you the start and end to an entire developing pipeline with sensible instruction from tutors who are actively engaged in education and the industry.

Who this course is for:

  • This course is meant for those who are fairly new to Games Design and UE4 Development.
  • This course is not for you if you are after C++ or advanced programming content
  • This course is not for you if you are after 2D / 3D art tutorials

Course content

3 sections • 17 lectures

Course Introduction Preview 02:26

This introductory video contains an overview to the course. You can download the unreal project used in this course by downloading the files below.

To use the project file either of the following methods:

1. Place the unzipped archive inside of your My Documents\Unreal Projects and select the project from the UE4 Launcher or...

2.Place the unzipped archive anywhere on your PC and double click the DontDropJimStart.uproject file.

If the Udemy download links fail here are alternate dropbox links.

Don't Drop Jim Start File

For the Complete Project please see

thundersteed.co.uk/DontDropJim.zip

Introduction to the Design of Don't Drop Jim Preview 03:50

Implementing Character Controls and Movement Preview 29:43

Setting up Cameras and Volumes Preview 32:38

Introduction to HUD Blueprints, drawing textures and hitboxes Preview 21:21

Connecting the HUD to gameplay and positioning textures Preview 24:14

Gameplay Loops and HUD, finalising our UI Preview 30:12

Creating Pickup Blueprints Preview 25:20

Developing a High Score System Preview 26:36

Starting the Top Platform Setup Preview 20:59

Top Platform Random Generation Preview 13:19

Setting up the Swapping Platforms Preview 09:54

Passing Variables Between the Swapping Platforms Preview 12:28

Utilising the Passed Variables for Random Generation Preview 12:17

Using Functions within a Blueprint Preview 12:15

Moving the Platforms for Continuous Gameplay Preview 17:51

Building Blueprints for Random Pickup Generation Preview 20:18