How To Make A Retro Fps In Unreal Engine 4

You will get to learn how to create a Retro FPS with multiple different guns, enemies and actors like explosive barrels

Last updated 2022-01-10 | 4.4

- Learn how to create an Old School Retro FPS Game In Unreal Engine 4
- How to make FPS weapons we will go over how to create many different weapons including : Pistols
- Miniguns
- Rockets Launcher and More
- How to make 2 different types of enemies we will create a ranged and a melee enemy

What you'll learn

Learn how to create an Old School Retro FPS Game In Unreal Engine 4
How to make FPS weapons we will go over how to create many different weapons including : Pistols
Miniguns
Rockets Launcher and More
How to make 2 different types of enemies we will create a ranged and a melee enemy
Develop your understanding of Unreal Engine 4 Blueprint System
How to create User Interfaces we will go over how to make game over screens
player HUDs
main menu's and more
How to make actors we can place in the world like explosive barrels
sliding doors
door which require key cards
lava and acid

* Requirements

* A PC Capable of Running Unreal Engine 4
* Before starting this course a basic understanding of Unreal Engine 4. Know how to move around the viewport and how to create blueprint classes

Description

In this game design course, I will show you how to make a Old School Retro FPS Game (similar to the classic Doom and Wolfenstein games) from Start to finish using Unreal Engine 4. You will also get the complete project files for this game to look around and go through this project.

We will be coding this project using Unreal Engine 4 blueprints a power visual scripting system which will allow us to create the game without writing a line of code.

This course contains 7 Chapters which will cover a range of topics:

How to make multiple different weapons such as RPGS, miniguns and pistols

How to create enemies with blood particle effects

You will learn how to make multiple different HUD elements such as : game over screens, player HUDS, main menu and pause screens

How to create objects we can place in the world such as doors which require key cards and exploding barrels and more


At the end of this course, you will also get the project files this can help if you wanted to look at something specifically in the project during the events of this course.

I have gone through the whole project and organised and commented on all the blueprint code to explain what everything does.



Who this course is for:

  • A beginner or intermediate game developer who is interested in learning how to make a Retro FPS In Unreal Engine 4.

Course content

8 sections • 54 lectures

Removing The First Person Gun Preview 01:15

Download Resources Preview 00:06

Creating The Base Weapon Preview 08:34

Creating The Pistol Preview 03:50

Adding Weapons To The First Person Character Preview 04:29

Creating The Shotgun Preview 05:48

Creating The Mini Gun Preview 05:04

Creating The Uzi Preview 04:19

Creating The RPG Part 1 Preview 08:10

Creating The RPG Part 2 Preview 05:11

Creating The Punch Weapon Preview 05:30

Creating The Axe Preview 02:59

Creating Weapon Swapping For Our Guns Preview 05:07

Creating Weapon Swapping For Our Melee Weapons Preview 02:30

Creating Weapon Swapping Between Are Guns And Melee Weapons Preview 03:37

Creating Animations For Weapon Swapping Preview 07:22

Creating Ammo HUD Part 1 Preview 04:34

Creating Ammo HUD Part 2 Preview 07:44

Giving Sound Effects To Our Weapons Preview 03:35

Giving The Player Health And Shield Preview 05:37

Giving The Player A Retro Camera and Sprinting Preview 02:20

Creating A Health Pick Up Preview 05:36

Creating Shield Pick Up Preview 02:33

Creating Ammo Pick Up Preview 04:50

How we are going to use a Dot Product to create are enemies Preview 05:32

Creating The Enemies Flipbooks Preview 05:39

Setting Up The Enemy Blueprint Part 1 Preview 07:24

Setting Up The Enemy Blueprint Part 2 Preview 02:41

Setting Up The Enemy Blueprint Part 3 Preview 03:12

Adding Enemy Damage System Preview 07:34

Creating Blood Particle Effect Preview 05:03

Creating Blood Decal Preview 02:50

Creating Player Damage System Preview 09:35

Creating Enemy Attack System Preview 09:02

Making Are Enemy Move Around The Map Preview 06:10

Creating Projectile For Are Ranged Enemy Preview 05:22

Creating Are Ranged Enemy Preview 07:08

How Add Your Own Enemy Sprites Preview 00:39

How To Make A Sliding Door Preview 04:58

How To Make Door With Keycard Preview 05:21

How To Make An Explosive Barrel Preview 04:40

How To Create Lava Pool Preview 04:33

How To Create Acid Pool Preview 03:02

Designing The Level Part 1 Preview 06:42

Designing The Level Part 2 Preview 03:20

Applying Textures To The Level Preview 03:59

Creating End Level Stats Screen Preview 12:38

Creating A Main Menu HUD Preview 07:43

Creating The Main Menu Level Preview 01:34

Creating A Pause Screen Preview 04:18