Vehicles In Ue4

Learn to create wheeled vehicles in Unreal Engine 4

Last updated 2022-01-10 | 4.5

- Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles

What you'll learn

Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles

* Requirements

* A basic understanding of Blueprints
* A vehicle 3D model you wish to use to follow along with
* In one section
* we use C++ to expand whats available
* so if you wish to follow that part
* visual studios will be needed.

Description

In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.

This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series.  No C++ is required to get the core product working and this series will focus on blueprint support.


We will be exploring:

  • Correctly orientating and rigging our vehicle without using any bones in a DCC tool

  • Creating a vehicle blueprint

  • Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.

  • Expanding the blueprint system with some c++ extras

  • Exploring how to argument your vehicle with particles, sound effects, and lights

Who this course is for:

  • Unreal Engine developers looking to add vehicles into their game

Course content

7 sections • 28 lectures

Project and Classes Preview 06:16

Vehicle Mesh Sourcing Preview 02:46

This video will help you source a vehicle mesh to use for the project. The vehicle used in the following videos is not directly distributable, however you can download the mesh and follow along with the link below
https://www.turbosquid.com/3d-models/mitsubishi-lancer-evolution-ix-3d-model/541310
or use the unreal ready vehicle packs shown in the video

DCC Setup Part 1 Preview 06:32

DCC Setup Part 2 Preview 03:42

Importing into Unreal Preview 08:50

Input Mappings and Bindings Preview 10:22

Anim Blueprints and Interactive Camera Preview 05:37

Engine Sounds Preview 15:06

Creating a test map Preview 07:32

The Automotive Materials Pack Preview 03:14

Adding a Rev Counter/speedo Part 1 Preview 10:25

Adding a Rev Counter/speedo Part 2 Preview 14:55

(Artistic) Tweaking our stats Preview 13:12

Adding brake lights Preview 05:21

Enter/Exit Vehicle logic Preview 13:58

Creating our C++ Library Preview 18:16

Detecting Landing Impacts Preview 13:40

Detecting Contact Surface + Surface FX Preview 17:59

Detecting Skid + Skid Audio System Preview 13:23

Building the visual element Preview 10:40

Adding the Timer Logic Preview 20:06

Adding Checkpoints Preview 05:42