Absolute Beginners Zbrush

Tags: zBrush

Zbrush for those who never used it but want to.

Last updated 2022-01-10 | 4.8

- I will slowly and fully explain how to start using Zbrush
- how to navigate the interface. The variuos things you need to know to model a head
- horns
- torso
- armors
- sword and even a cape
- all in Zubrush. While we are working on our character
- we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.

What you'll learn

I will slowly and fully explain how to start using Zbrush
how to navigate the interface. The variuos things you need to know to model a head
horns
torso
armors
sword and even a cape
all in Zubrush. While we are working on our character
we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.

* Requirements

* To have Zbrush and maybe a tablet

Description

So you want to express your inner creativity, and let it out to be seen by the world? And you think Zbrush is the way to do it? You are absolutely right, and this course is exactly for you. Welcome to Absolute Beginners Zbrush course by SpeedChar. My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. In this course, I will guide you through all the necessary Zbrush features and menus, to start sculpting your desired characters and bring them to life.


I will slowly and fully explain how to start using Zbrush, how to navigate the interface. The variuos things you need to know to model a head, horns, torso, armors, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.


We will start by getting familiar with the basic interface and navigation in Zbrush. After that I will show you how to customize your workflow to work much faster again in Zbrush.

Then we will start the character from sphere, I will guide you through the process of starting your sculpt and add new elements to it, like horns, arms and body. After that we will create, and adjust the armor.  Then we will create the legs and refine the arms. We will go trough the process of making the cape, and also add spikes to the armor. After that i will show you how to make a hard surface object in Zbrush, fast and efficient by making the sword. Then you will learn how to add details on your model so it will look much more appealing. We will also paint the model so it will have better presentation. Following will be a breaf intro to posing the character, until it is time to go trough materials and light in Zbrush. After we apply and are happy with our materials and light setup, we can start rendering the character with Zbrush and then combining the passes in Photoshop, to achieve a professional look.


I created this course for people that wants to start digital modelling in the best industry standart program - Zbrush, but don't know how. This is also for those artists, who whants to improve and help their drawing with a 3D base, or why not, become a digital sculptors. This is absolute beginners course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real time with constant commentary from me, and i can talk a lot! So don't hesitate, but grab this course and upgrade yourself to the next few levels. Don't forget that investing in yourself will benefit you for the rest of your life, so lets get started!

Who this course is for:

  • I created this course for people that wants to start digital modelling in the best industry standart program - Zbrush, but don't know how. This is also for those artists, who whants to improve and help their drawing with a 3D base, or why not, become a digital sculptors. This is absolute beginners course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real time with constant commentary from me, and i can talk a lot!

Course content

1 sections • 30 lectures

Introduction Preview 03:08

02 Getting started with Zbrush Preview 25:12

03 Customizing Zbrush interface or load one Preview 21:50

04 Making a custom menu in Zbrush Preview 15:09

05 Reference, Dynamesh and Curve Tube brush Preview 20:43

06 Creating, moving and duplicating meshes Preview 19:54

07 Working with masks and polygroups Preview 20:09

08 Low poly modelling with the ZModeler brush Preview 20:27

09 Making the tickness of the armors and Mirror tool Preview 21:03

10 Refining the legs Preview 21:56

11 Dynamic Subdivisions and Crease Preview 22:01

12 Making the arms Preview 19:56

13 Making the cape and change the background Preview 20:13

14 Refining the body armor Preview 19:50

15 Three ways to make the spikes on the shoulders Preview 19:49

16 Applying dynamesh subdivisions and merging subtools Preview 21:56

17 Making some tweaks and starting the sword Preview 21:53

18 Making the sword part 2 Preview 15:18

19 Making a face and adding detail Preview 20:20

20 Brush alphas and continue the detailing Preview 20:23

21 More detailing Preview 20:28

22 Final detailing Preview 14:35

23 Starting the polypaint Preview 19:10

24 Polypainting like professionals Preview 19:32

25 Finishing the polypaint Preview 12:15

26 Posing the character Preview 09:01

27 Intro to materials and light in Zbrush Preview 13:16

28 Document resolution and render Preview 14:39

29 Making the render passes and compose in Photoshop Preview 19:58

30 Final touches and adding rim light Preview 14:56