Creating Modular Environments

This course teaches you to build modularly and apply it in a large landscape

Last updated 2022-01-10 | 4.7

- Making modular buildings with modular objects
- Creating a large environment Terrain
- Working with light and atmosphere

What you'll learn

Making modular buildings with modular objects
Creating a large environment Terrain
Working with light and atmosphere
Make game ready modular assets

* Requirements

* Minimum 16/32 GB Ram
* Mid-range PC

Description

Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming industry.

This course is designed for students who have basic knowledge of Blender and have a passion for large scale environments. If you are new to Blender and have no 3D background, I fully recommend the ‘Creating 3D environments’ course to start with, also available on Udemy.


This course includes a massive amount of high quality content

· large library of high quality 8K texture Photo-scans (Texturehaven)

· 26 hours of  video content ( Udemy uses 1080p)

· Photo scanned wooden beams and rocks

· Animated medieval characters, sheep's and cows

· 4k aerial video reference content

· Nature pack with grass, plants and trees


I know how to make a scene, but the next step scares me...

If you reached the point of making a small environment scene with some buildings and vegetation, you know how much time this involves. Thinking about creating a small village or city can scare you because of the large number of buildings and terrain objects.

This course covers this creation process. In 8 chapters, you are able to design your own modular collection and build any type of building you can imagine in a very quick way. Each chapter covers a specific part of this process. It is a fun and easy-going course that won’t stress you.

But it’s not only about building design. The course also shows the story behind the scene: how to find a subject, work it out, and make it yours. From start to end, it will feel like an adventure that you don't want to stop. We care a lot about your development, therefor you can join the discourse masterclass for personal help.


Course overview:


Chapter 1: Introduction

In this chapter, we start with some introductory lessons. We talk about planning, motivation, and field experience. There is no need to take action with Blender, just write down the things you want to remember. You get background information about modular building creation and how this works in 3D. At the end of this chapter, you will know exactly what to expect from the course.


Chapter 2: Basics of Modular Building

In this chapter, we make our way in Blender and start with introductory lessons on modular building. This is one of the most fun lessons I ever worked on and it could be a course in itself. We will design some simple modular objects and make a construction collection.

After making a basic set of modular pieces, you can start building a simple medieval house. Everything will be explained step by step. After completing this chapter, you can start making brick building variations. I trapped myself making constructions because it was so simple and still so effective.


Chapter 3: Making a Modular Building Set

From this point, we start with the building process. We will design some modular walls and other types of modular objects. In the end, we will build a simple medieval house. At the same time, we start with the shaping of the large environment by making a base map with some rough shapes.

We will work on the master material shader and work with vertex paint to blend materials on the landscape. After this chapter, you can easily construct medieval modular constructions and outline and shape a landscape in Blender.


Chapter 4: Making A More Advanced Modular Set

In this chapter, we continue making modular building parts. We will add a new wall material and work on a thatch roof design. This allows you to make a farmhouse or similar types of thatch buildings.

At the end of this chapter, we will continue shaping the landscape and add some low poly trees and bushes. We use the EEVEE rendering engine to preview the scene. After completing this chapter, you will have a wide range of modular objects to design all types of medieval buildings.


Chapter 5: Building A Church And Making Trees

We will continue with making some new modular walls, this time focusing on ornamental walls with a large window frame. With these new modular walls, you can construct a church that will be the hotspot of your village.

After completing the church, we will design some pine and fir trees. There is no need for a plugin, we will create the trees from scratch in Blender


Chapter 6: Making A Ruin & Castle Complex

In Chapter 6, we will design a new set of modular walls to construct a castle and a ruin complex. By making battlements and crenellations, you will have the freedom to build any type of castle you prefer.

We offer a blueprint that helps you design the complex but feel free to make your own structure in this chapter. We will also work on two new tree types, the birch and maple tree. For this, we work with the free add-on M tree.


Chapter 7: Finishing The Main Scene

Now that we have all the necessary modular building blocks, we will make some building variations. We will construct some more modular buildings, a fort, and a town hall to fill up the scene.

For this purpose, we will import all the buildings and work out the main scene. We will add displacement maps on the terrain and add more details to enrich the scene. We end up making a final scene render in cycles.


Chapter 8: Making Scene Renders

Now that we have a large landscape, we can pick some nice spots to make some nice-looking scene renders. We will make some new particle systems to add grass and reed.

We will also import the animals and characters to fill up the scene and add multiple cameras to easily switch the camera position.

Who this course is for:

  • Game designers
  • Architects
  • level designers

Course content

8 sections • 168 lectures

Introduction Preview 03:40

Discourse community platform Preview 01:23

It all starts with an idea Preview 03:26

Working with modular objects Preview 02:21

Organizing your work Preview 01:56

Use of content Preview 01:51

Introduction (1) Preview 01:04

Installing and folder organization (2) Preview 02:27

Working with modular objects (3) Preview 08:12

Making a modular brick (4) Preview 10:33

Making brick variations (5) Preview 06:36

Making more brick variations (6) Preview 05:46

Making a skew shape brick (7) Preview 12:12

Making flat bricks (8) Preview 08:01

Making a door frame (9) Preview 09:22

Adding bevel and shader (10) Preview 13:19

Make a floor (11) Preview 11:45

Building a modular house (12) Preview 08:42

Finish the house (13) Preview 11:15

Scene rendering (14) Preview 08:34

Recap (15) Preview 00:55

Feel free to share your building creations on the CGMasterclass discourse dashboard

Introduction (1) Preview 01:05

Organizing the collection (2) Preview 04:17

Texture/Poly Haven (3) Preview 06:18

Organizing folders (4) Preview 02:37

Importing wooden beams (5) Preview 05:01

Build a wall (6) Preview 06:22

Add plaster material (7) Preview 09:05

Make a small wall (8) Preview 12:10

Make a door wall (9) Preview 16:37

Make a window wall (10) Preview 11:25

Make a roof (11) Preview 11:38

Make wall borders (12) Preview 12:33

Creating a corner wall (13) Preview 09:08

Making a large window wall (14) Preview 09:53

Creating a roof wall window (15) Preview 11:10

Creating wall variations (16) Preview 09:33

Fixing assets / adding blueprints (17) Preview 08:53

Creating a house (18) Preview 13:36

Completing the building (19) Preview 11:28

Completing the house (20) Preview 10:05

Make a scene file (21) Preview 09:14

Shape the river (22) Preview 15:20

Creating master shader terrain (23) Preview 12:43

Adding river vertex paint (24) Preview 11:43

Scene organization (25) Preview 02:18

Recap (26) Preview 00:57

Introduction (1) Preview 00:59

Preparing collection (2) Preview 03:32

Modeling cylinder beams (3) Preview 10:45

Model a thatch roof (4) Preview 12:49

Adding roof dirt (5) Preview 09:49

Adding roof side bars (6) Preview 08:29

Making a roof wall (7) Preview 10:07

Adding beam collection (8) Preview 12:52

making wall variations (9) Preview 06:09

Making a corner wall (10) Preview 08:38

Create a new thatch building (11) Preview 08:20

Constructing the building (12) Preview 10:05

Make a second thatch building (13) Preview 15:10

Shaping the landscape (14) Preview 11:19

Adding low poly trees (15) Preview 15:36

Creating bush lanes (16) Preview 11:58

Adding lane vertex dirt (17) Preview 08:24

Adding landscape vertex paint (18) Preview 10:31

Adding mountain material (19) Preview 08:13

Recap (20) Preview 00:50

Introduction (1) Preview 00:32

Making church walls (2) Preview 14:59

Creating a wall window (3) Preview 09:11

Creating a church door (4) Preview 14:09

Completing church door (5) Preview 08:58

Creating large church window (6) Preview 16:24

Modeling window ornament (7) Preview 14:18

Completing church window (8) Preview 09:54

Creating church tower (9) Preview 12:53

Modeling church roof (10) Preview 09:18

Organizing scene (11) Preview 08:28

Building the church (12) Preview 16:31

Adding more details (13) Preview 09:57

Making a pine twig (14) Preview 10:15

Making a branch (15) Preview 12:25

Making a pine tree (16) Preview 10:48

Finish pine tree (17) Preview 11:30

Making tree variations (18) Preview 11:04

Making a fir twig (19) Preview 11:31

Make a fir branch (20) Preview 11:21

Make a fir tree (21) Preview 15:18

Updating scenes with trees (22) Preview 12:44

Recap (23) Preview 00:30

Introduction (1) Preview 00:47

Creating a castle wall (2) Preview 10:51

Creating a corner wall (3) Preview 10:16

Creating a window wall (4) Preview 16:19

Creating a window wall variation (5) Preview 13:43

Creating more window walls (6) Preview 08:40

Creating a tower wall (7) Preview 06:15

UV unwrap the wall (8) Preview 09:15

Make a cylinder window wall (9) Preview 12:16

Making a top battlement (10) Preview 08:26

Making crenellations (11) Preview 07:46

Finish crenellations (12) Preview 13:56

Make a small broken wall (13) Preview 11:04

Preparing castle construction (14) Preview 10:19

Building the towers (15) Preview 14:25

Building the castle complex (16) Preview 15:43

Adding extra details castle (17) Preview 08:07

Making castle towers (18) Preview 16:16

Making broken walls (19) Preview 09:22

Making more ruine walls (20) Preview 17:49

Making columns (21) Preview 10:52

Adding textures columns (22) Preview 13:57

Constructing the ruine (23) Preview 11:12

Continue constructing the ruine (24) Preview 11:49

Finish the ruine (25) Preview 14:36

Adding vertex paint (26) Preview 07:49

Creating a maple branch (27) Preview 13:33

Using the M-tree Add-on (28) Preview 15:43

Creating a birch tree (29) Preview 18:32

Making birch variations (30) Preview 11:32

Creating bushes (31) Preview 15:38

Importing trees and bushes (32) Preview 13:43

Updating the river (33) Preview 13:27

Baking the scene (34) Preview 14:41

Recap (35) Preview 00:43

The included building and scene files do not have textures. use these as reference not for scene rendering. Because of Udemy's file limitation it is not possible to upload the full file

Introduction (1) Preview 00:56

Prepare building assets (2) Preview 10:10

Making a T shape building (3) Preview 15:25

Making building variations (4) Preview 11:47

Building a small fort (5) Preview 11:48

Adding a fort roof (6) Preview 12:43

Making a town hall (7) Preview 13:16

Completing the town hall (8) Preview 13:56

Adding modillions (9) Preview 11:23

Make single building objects (10) Preview 07:46

Making a palisade (11) Preview 11:53

Building a fence (12) Preview 12:14

Making a fence variation (13) Preview 09:42

Organizing the props (14) Preview 06:55

Building a village (15) Preview 12:09

Adding fort & palisade (16) Preview 11:41

Adding forest rocks (17) Preview 14:22

Adding castle (18) Preview 09:26

Adding ruine (19) Preview 11:43

Adding poles on landscape (20) Preview 12:21

Adding fence (21) Preview 10:38

Improving terrain (22) Preview 10:03

Adding river rocks (23) Preview 14:15

Adding river displacement (24) Preview 09:01

Adding statue (25) Preview 09:18

Improving scene (26) Preview 13:13

Adding more river details (27) Preview 10:16

Adding ruine Ivy (28) Preview 16:00

Recap (29) Preview 01:08

The included files do not have textures. because of the size and Udemy's file limitation it is a mesh only blend file.

Introduction (1) Preview 00:47

Working out a new shot (2) Preview 09:25

Adding weight layer (3) Preview 10:11

Adding extra nature assets (4) Preview 11:24

Adding animals (5) Preview 16:23

Working out new scene render (6) Preview 12:33

Improving the scene (7) Preview 09:22

Making small adjustments (8) Preview 06:32

Working out new scene render (9) Preview 08:11

Creating a path (10) Preview 10:46

Adding a character (11) Preview 13:28

Adding more characters (12) Preview 15:32

Optimizing scene layout (13) Preview 14:04

Recap (14) Preview 01:06