Game Asset Crash 3d Modeling In Blender And 3d Coat

Learn 3D modeling, texturing, and rendering with Blender and 3D-Coat by creating AAA ready game assets

Last updated 2022-01-10 | 4.4

- Use 3D modeling in Blender to create a practical
- real world game asset that you can use in your own creations or expand upon into other game assets.
- Make awesome
- AAA game assets by utilizing just the right tools and techniques of the software that you need.
- Save time and money by creating your own 3D models
- quickly and efficiently.

What you'll learn

Use 3D modeling in Blender to create a practical
real world game asset that you can use in your own creations or expand upon into other game assets.
Make awesome
AAA game assets by utilizing just the right tools and techniques of the software that you need.
Save time and money by creating your own 3D models
quickly and efficiently.
Learn 3D modeling
texturing
rendering
and exporting with Blender
the world's premiere 3D application for creating amazing game assets.

* Requirements

* Students who want to follow along with the project should have the newest version of Blender installed. We will be using the most current version at the time of this recording
* but the tools and techniques are generally the same as other versions.

Description

This course has been updated to use Blender 2.8

Get up to speed on the techniques and pipelines used to create high quality, AAA ready game assets!

This online course will teach you how to use Blender and 3D-Coat to create a PRACTICAL REAL WORLD project for your game asset ideas!

  • Do you want to learn 3d modeling, texturing, and rendering, but don't know where to begin?

  • Have you spent time and energy Googling Blender tutorials online, only to find out that it never covers exactly what you need?

  • Do your 3D renders look plain and boring, and you want to know how to take your 3D models to the next level?

If you answered yes to any of these questions, you're in the right place! 

I know it can be frustrating watching other people post gorgeous looking renders and game assets online, while always wondering how they did it. You can spend hours or even days trying to find the right tutorial online to recreate a 3D asset. Even then they don't always cover the complete pipeline from start to finish.

That's why we created this course - to teach people just like you how to easily get started with Blender.

This course has been specifically designed with you in mind and we have developed a system to allow you to learn just what you need to know, only when you need it. 

Have fun while learning! Learn by actually doing!

After enrolling in this course, you'll be taken through a complete project that will show you how to recreate a 3D game asset from start to finish. Follow along and practice while learning!

Downloadable project files make it easy to follow along and practice.

The best part about a course like this is that you won't waste time learning tools and functions inside of Blender that you will never use. Most courses will tell you about every little part of the program, which is daunting to most people. 

Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat will show you the necessary tools as you apply them.

This course will cover every aspect of:

  1. Blender and 3D-Coat's Interface and How to Navigate It

  2. 3D Modeling Your Very First 3D Game Asset

  3. UV Unwrapping and Understanding How UVs Work

  4. How Normals Work and How to Bake Textures Into Your Model 

  5. Texturing Your Game Asset with Smart Materials

  6. Exporting Your Model to Unity, the Number One Game Engine

  7. and so much more!

Whether you want to create game assets just for fun, or you work in a production studio and need this information done right this instant, this course is for you. We will guide you every step of the way and are here to make sure you succeed in your ventures. We are always available to answer any messages, discussions, questions, or feedback that you have.

Get a Certificate of Completion when you finish the course!

With our 30-Day 100% money back guarantee, there's no reason hesitate!

ENROLL NOW


Who this course is for:

  • This course is geared to anyone who wants to learn how to use Blender as well as the basics of 3D modeling, texturing, rendering, and exporting to a game engine.
  • A prior knowledge of Blender will really help out, though students who are beginners and follow along carefully can learn Blender rather quickly as we cover the basic aspects of the using the software.
  • Anyone who is looking for a complete Blender course that explains every tool and facet of the application should not take this course. This is a course that provides a practical project for 3D artists in real world settings, so not every tool and function will be explained.

Course content

7 sections • 34 lectures

How to use the Project Files Preview 01:38

Learning the Interface Preview 04:12

In this Game Asset Crash Course for Blender lecture, you will learn how to navigate Blender's interface and 3D space.

Manipulating Objects Preview 04:18

In this Game Asset Crash Course for Blender lecture, you will learn how to select objects in Blender, how to use the gizmo to manipulate objects in 3D, and what is the difference between global Vs. local coordinates.

Working with Meshes Preview 03:43

In this Game Asset Crash Course for Blender lecture, you will learn what a mesh is, how to create a new object, and Object mode Vs. edit mode.


Essential Hotkeys Preview 03:59

In this Game Asset Crash Course for Blender lecture, you will learn:

  • How to effectively use hot keys to move, rotate and scale objects.

  • To quickly navigate between edit and object mode.



The 3 Fundamental Tools of Modeling Preview 06:10

In this Game Asset Crash Course for Blender lecture, you will learn the 3 fundamental tools in 3D modeling: Inserting edge loops, extruding, and merging.

Using the Fundamental Modeling Tools

Create the two models in the video using the 3 basic modeling tools described at the beginning of section 2.

Importing the Image Plane Preview 06:19

In this Game Asset Crash Course for Blender lecture, you will learn how to add a new image plane, how to set-up an image reference, and how to keep poly count low without compromising quality.

Building the Blade (Part 1) Preview 03:53

In this Game Asset Crash Course for Blender lecture, you will learn how to add another cylinder to build the blade, how to save time by using a modifier to mirror image, and how to hide an image plane.

Building the Blade (Part 2) Preview 08:21

In this Game Asset Crash Course for Blender lecture, you will learn what is topology, the difference between good and bad topology, how to use modifiers to add thickness, and how to use wireframe mode.

Building the Blade (Part 3) Preview 07:23

In this Game Asset Crash Course for Blender lecture, you will learn adding Vs. applying modifiers, how to use proportional editing, how to merge two objects, and what is non-manifold geometry and how to get rid of it.

Building the Spikes Preview 05:16

In this Game Asset Crash Course for Blender lecture, you will learn how to add more geometry for details on blade and how to use shortcut to end on single vertex to create point.

Shading and Smoothing Groups Preview 03:50

In this Game Asset Crash Course for Blender lecture, you will learn how to close a mesh, how to turn hard shading into smooth shading, and how to use the edge split modifier.

Creating Perfect Topology Preview 02:13

In this Game Asset Crash Course for Blender lecture you will learn how to create perfect topology everytime.

Modeling Quiz

Creating High Resolution Models Preview 07:41

In this Game Asset Crash Course lecture, we'll go over the process that we'll be using to create our high resolution models and create clean bevels for the axe.

Creating the Hi-Res Mesh (Part 1) Preview 05:56

In this Game Asset Crash Course for Blender lecture you will begin creating the high resolution mesh for your 3D model.

Creating the Hi Res Mesh (Part-2) Preview 04:18

In this Game Asset Crash Course for Blender lecture you will continue working on the high resolution model for your 3D mesh.

Understanding UVs Preview 01:47

In this Game Asset Crash Course for Blender lecture you will learn how UVs work and get a firm foundation on how to unwrap UVs.

Cutting the Seams Preview 06:07

In this Game Asset Crash Course for Blender lecture you will begin cutting the seams to your 3D model so that you can unwrap the UVs and start the texturing process.

Unwrapping and Packing the Axe UVs Preview 02:44

In this Game Asset Crash Course for Blender lecture you will learn how to unwrap the blade of the axe.

UV Unwrapping Quiz

UV Unwrapping Practice

In the UV_UnwrappingAssignment.blend file in the "Assignments" folder in the included project files, unwrap all 3 models as efficiently as possible.

Understanding Normal Maps Preview 02:08

In this Game Asset Crash Course for Blender lecture, we'll go over the fundamentals of what normal maps are, how they work, and what they're used for.

Preparing the Scene for Baking Preview 05:18

In this Game Asset Crash Course for Blender lecture you will prepare the axe model for baking.

Baking the Normal Map Preview 06:10

In this Game Asset Crash Course for Blender lecture you will the Cycles render engine to bake a normal map based on our high resolution model.

Common Baking Errors Preview 02:03

In this Game Asset Crash Course for Blender lecture you will discover common baking errors when 3D modeling and texturing.

Texture Baking Quiz

The 3D-Coat Interface Preview 04:07

In this Game Asset Crash Course for Blender lecture you will get an overview of 3D-Coat and how to import our model for texture painting.

Texturing with Smart Materials Preview 05:52

In this Game Asset Crash Course for Blender lecture you will learn what Smart Materials are and how we can use them for quick texturing.

Making our Own Smart Material Preview 06:35

In this Game Asset Crash Course for Blender lecture you will learn how to create your own smart materials.

Finishing the Texturing Preview 07:44

In this Game Asset Crash Course for Blender lecture you will finish your 3D texture for you model.

Exporting the Axe to Unity Preview 04:00

In this Game Asset Crash Course for Blender lecture you will export your 3D model from Blender to Unity, the number one game engine.

Exporting the Axe to Unreal Preview 04:22

In this Game Asset Crash Course for Blender lecture, we'll go over how to export the Axe model to Unreal Engine 4 and how to set up our textures in the engine.