Character Likeness Portrait For Films

Sculpt, Model, Texture a Character Likeness for Movies using Zbrush, Maya, Mari, Wrap & Photoshop - Master Realism Today

Last updated 2022-01-10 | 4.5

- Sculpt hyper realistic forms and skin details
- Accurately achieve celebrity likeness
- Create clean topology the most efficient way

What you'll learn

Sculpt hyper realistic forms and skin details
Accurately achieve celebrity likeness
Create clean topology the most efficient way
High frequency detailing using Displacement Maps
Texturing XYZ full killer workflow
Create lifelike skin shader
Render photorealistic CGI eyes
Create believable fabric shaders
Styling and rendering hair with XGen
Edit and enhance images with post work

* Requirements

* You should have a basic knowledge of Zbrush
* Maya and Photoshop. No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.

Description

Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info

Welcome to Hyper Realistic Character Portrait for Films. Sculpting a character and then preparing it for production, getting it to look photorealistic for films or movies can be a very ambitious task, it can be tricky but with the right guidance, it can be an extremely rewarding experience.

Throughout this course, we will go through the steps of sculpting a character likeness in Zbrush, retopologizing in Wrap and Maya, unwrapping in Maya, texturing in Mari, rendering with Arnold, and finally doing post work in Photoshop.

The major topics we will be covering are:
-Sculpting hyper realistic forms and skin details
-Accurately achieving celebrity likeness
-Creating clean topology the most efficient way
-High frequency detailing using Displacement Maps
-Texturing XYZ full killer workflow
-Creating lifelike skin shader
-Rendering photorealistic CGI eyes
-Creating believable fabric shaders
-Styling and rendering hair with XGen
-Editing and enhancing images with post work

By the end of this course, you will have a solid foundation for creating photo-like digital characters for films.

Before beginning this course, you should have a basic understanding of: Zbrush, Maya and Photoshop

No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.

If you want to get ahead of the rest and learn the latest technology that is being used in film studios today, then join me in this journey to learn the process of creating CGI characters with the Hyper Realistic Character Portrait for Films course at Victory3D.

Who this course is for:

  • Anyone interested in creating super realistic 3D characters

Course content

9 sections • 92 lectures

Basic Forms 1 Preview 14:40

Basic Forms 2 Preview 24:40

Primary Forms 1 Preview 21:35

Primary Forms 2 Preview 24:34

Primary Forms 3 Preview 25:06

Primary Forms 4 Preview 20:03

Zremesh Geometry Preview 15:50

Secondary Forms 1 Preview 13:38

Secondary Forms 2 Preview 15:08

Secondary Forms 3 Preview 13:08

Secondary Forms 4 Preview 12:41

Secondary Forms 5 Preview 13:00

Setting Up For Retopo Preview 14:23

Retopo in Wrap Preview 26:19

Base Mesh Edits 1 Preview 11:06

Base Mesh Edits 2 Preview 10:25

Unwrap the Head Preview 09:15

Jacket Forms Preview 10:59

Inner Cloth Preview 18:04

Retopo in Maya Preview 08:06

Retopo Jacket Preview 25:01

Retopo Inner Clothing Preview 12:13

Unwrap Jacket & Inner Clothing Preview 10:32

UDIM Workflow Preview 06:37

Head Projection Preview 22:15

Jacket & Inner Cloth Projection Preview 09:02

Head Details Preview 33:22

Clothing Details Preview 08:31

Stitches Preview 23:41

Surface Noise Preview 08:12

Injured Eye and Eye Patch Preview 25:41

Teeth, Tongue, Pose Preview 36:49

Fixes & Eye Patch Preview 19:25

Retopo Eye Patch Preview 12:17

Retopo Strap Preview 23:09

Unwrap Eye Patch Preview 17:40

Eye Patch Stitches & Fixes Preview 36:07

Eye Patch Leather Preview 08:27

Displacement Textures Preview 18:00

Intro to Mari Preview 41:33

Pores Projection Preview 47:58

Export Channel Maps Preview 12:28

Displacement in Zbrush Preview 31:18

Neck & Head Pores Preview 30:43

Extra Skin Details Preview 31:47

Exporting Displacement Map Preview 20:52

Color Map Creation 1 Preview 31:03

Color Map Creation 2 Preview 54:53

Color Map Creation 3 Preview 05:02

Color Map Creation 4 Preview 29:04

Specular Map Creation Preview 37:17

SSS Map Creation Preview 13:32

Preparing the Meshes Preview 12:40

Lighting Our Scene Preview 18:47

Creating the Skin Shader Preview 39:40

Skin Modifications Preview 13:11

Eye Modeling Preview 18:04

Unwrapping Our Eye Preview 12:09

Iris Details Preview 09:07

Iris Color Map Preview 29:06

Cornea Color & Displacement Maps Preview 17:32

Setting Up Maps & Transmission Preview 25:18

Lighting the Cornea Preview 16:30

Tear Duct Preview 14:19

Caruncle Preview 05:49

Eye Revision Preview 07:35

Blind Eye (BONUS) Preview 22:46

Face Touchup 1 Preview 21:42

New Displacements Preview 13:18

Spec & Color Touchups Preview 19:20

Touch Ups Preview 19:25

No Eye Patch Preview 17:35

(BONUS) Fixing N-Gons Preview 07:52

Final Revision Preview 09:22