Blender 28 Game Character Creation

Tags: Blender

Learn to Create Game Characters with Blender 2.8 and Unity

Last updated 2022-01-10 | 4.5

- 3D Modeling in Blender 2.8
- UV Mapping
- Texturing and Sculpting

What you'll learn

3D Modeling in Blender 2.8
UV Mapping
Texturing and Sculpting
Baking a Normal Map
Rigging a Character in Blender 2.8
Animating a 2D Face with Grease Pencil
Creating Animation Cycles for a Video Game
Exporting a Character and Animations from Blender 2.8 to Unity
Creating a C# Script in Unity to Control a Game Character

* Requirements

* You should have at least a little experience with Blender and Unity
* We use all free software in this course: Blender 2.8
* the free version of Texture Packer
* and the Personal Edition of Unity
* The instructor uses a graphics tablet in the texture painting and sculpting sections of the course

Description

In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

  • 3D Modeling in Blender 2.8

  • UV Mapping

  • Texturing and Sculpting

  • Baking a Normal Map

  • Rigging a Character in Blender 2.8

  • Animating a 2D Face with Grease Pencil

  • Creating Animation Cycles for a Video Game

  • Exporting a Character and Animations from Blender 2.8 to Unity

  • Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

Who this course is for:

  • Anyone who would like to create a game character using Blender 2.8 and Unity

Course content

7 sections • 56 lectures

Modeling the Head Preview 10:15

Creating the Torso Preview 09:56

Modeling the Legs Preview 10:34

Creating the Arm Preview 11:01

Beginning the Hand Preview 10:15

Finishing the Hand Preview 10:10

Beginning the Hair Preview 09:18

Finishing the Hair Preview 07:58

UV Mapping the Hips Preview 10:44

UV Mapping the Head and Torso Preview 09:30

UV Mapping the Leg and Arm Preview 10:14

Creating a Unified UV Map Preview 07:52

Beginning to Texture Paint Preview 08:49

Finishing the Base Colors Preview 07:00

Painting the Jacket Detail Preview 08:35

Texturing the Zipper and Belt Preview 07:51

Adding Sculpt Detail to the Hair Preview 10:03

Baking a Normal Map Preview 07:23

Beginning the Rig Preview 10:08

Creating the Arm and Leg Bones Preview 09:24

Adjusting Roll and Mirroring Preview 08:27

Binding the Character to the Rig Preview 07:18

Weight Painting the Character Preview 13:43

Adjusting and Testing Weights Preview 09:54

Setting Up IK Legs Preview 09:30

Creating the Foot Roll Bones Preview 08:55

Foot Roll Parenting and Constraints Preview 09:41

Setting Up the Toe and Knee Controls Preview 09:42

Finishing the Weight Painting Preview 08:19

Beginning the Control Object Bones Preview 08:13

Finishing the Control Object Bones Preview 10:44

Mirroring and Parenting Control Bones Preview 11:02

Placing the Custom Shapes Preview 10:31

Finishing the Rig Preview 09:17

Setting Up for Animation Preview 11:06

Finishing the Interface Set-up Preview 09:47

Drawing the 2D Face Preview 09:30

Creating the Idle Animation Preview 10:19

Animating the Head Turns and Blinks Preview 12:52

Rendering and Testing the 2D Animation Preview 09:47

Starting the Run Animation Cycle Preview 12:53

Continuing the Run Animation Preview 14:45

Finishing the Run Cycle Preview 09:15

Creating the Jump Animation Preview 09:40

Animating the Face for the Jump Preview 13:55

Exporting Assets to Unity Preview 07:51

Creating and Importing the Sprite Sheets Preview 08:36

Configuring the Character in Unity Preview 11:09

Retargeting Third Party Animations Preview 08:16

Setting Up the Animator Controller Preview 14:07

Beginning the Player Script Preview 14:47

Animating the Sprite Sheets Preview 09:02

Activating the Face Objects Preview 09:46

Configuring the Character Movement Preview 12:17

Conclusion Preview 00:25