Unreal Engine 4 For Architecture Cinematic Creation

Unleashing the power of Unreal Engine 4, Blender and the Quixel Megascans library to create a compelling Cinematic

Last updated 2022-01-10 | 4.4

- Create a Cinematic in Unreal
- Environment Sculpting in Unreal Engine
- Model Creation in Blender

What you'll learn

Create a Cinematic in Unreal
Environment Sculpting in Unreal Engine
Model Creation in Blender
Setting up and Using Sequencer

* Requirements

* Computer capable of running Blender and Unreal Engine

Description

This is a practical learning course covering the process of 3D modelling a building in Blender and taking it across to Unreal Engine. We use the Quixel Mega scans library for material and assets. Then create a cinematic in Unreal engine using sequencer. These are great tools and a great skill for people looking to get into the area Architectural Modelling & visualization. The course is packed with tips and tricks while working in both Blender and Unreal engine.

The course is detailed and very easy to follow with each step covered so you can follow along and create this project easily and achieve the same results.

The course also covers:

3D Modelling in Blender

UV Mapping

Using the Megascans Library for materials

Setting up and using sequencer in Unreal engine

Rendering animation

Bonus

Using the free and open source video editor Shotcut to add an intro and outro.

Who this course is for:

  • Beginner Blender & Unreal Engine User Interested in Architectural Visualization
  • Students in Architectural Visualization

Course content

9 sections • 63 lectures

Introduction Preview 01:33

Where to Get the Shortcut Key Guide Preview 01:24

Getting the Free Software for the Course Preview 01:00

Setting Up the Interface Preview 03:49

Navigation in Blender Preview 04:12

Introduction to the 3D View Part 1 Preview 03:20

Introduction to the 3D View Part 2 Preview 05:35

Introduction to the 3D View Part 3 Preview 05:43

Introduction to the Tool Shelf Part 1 Preview 04:49

Introduction to the Tool Shelf Part 2 Preview 05:42

Introduction to the Tool Shelf Part 3 Preview 06:56

Introduction to Collections Preview 06:42

Introduction to the 3D Cursor Preview 05:15

Introduction to Snapping Preview 06:37

Face Orientation & the Direction of Normals Preview 04:37

Setting Up the Unit Scale in Blender and aligning them to Unreal Engine Preview 02:39

Forming the Layout of the Walls and adding and displaying Dimensions Preview 04:15

3D Modelling the walls and non uniform scale issues Preview 04:20

3D Modelling the Floor of the Building Preview 04:13

3D Modelling the Roof of the Building Part 1 Preview 04:50

Rotating the roof and walls of the Building and subtracting them from one anothe Preview 04:31

Adding a Door and Window to the Front of the House Preview 03:47

3D Modelling the Back Door part 1 Preview 05:26

3D Modelling the Back Door part 2 Preview 05:15

3D Modelling the Back Door part 3 Preview 04:14

Finishing the Modelling of the Internal Structure Preview 05:51

3D Modelling the External Environment Part 1 Preview 06:42

3D Modelling the External Environment Part 2 Preview 06:56

3D Modelling the External Environment Part 3 Preview 05:29

3D Modelling the External Environment Part 4 Preview 04:55

UV Mapping the Model – Applying Modifies Part 1 Preview 04:58

UV Mapping the Model – Smart UV Project Part 2 Preview 04:51

UV Mapping the Model – Test Material Part 3 Preview 04:56

UV Mapping the Model – Manually Packing UV's Part 4 Preview 04:15

UV Mapping the Model – Cleaning after the Boolean Modifier Part 5 Preview 06:08

UV Mapping the Model – Symmetrize Part 6 Preview 05:59

UV Mapping the Model – Transfer UV Maps Part 7 Preview 03:14

UV Mapping the Model – Project from View Method Part 8 Preview 04:13

UV Mapping the Model Part 9 Preview 04:45

UV Mapping the Model Part 10 Preview 04:15

UV Mapping the Model Part 11 Preview 05:04

UV Mapping the Model Part 12 Preview 04:42

UV Mapping the Model – Average Island Scale Part 13 Preview 02:55

Adding Material Slots to the Model Preview 07:11

Exporting the Model as an FBX File Preview 04:55

Importing the Model into Unreal Engine Preview 05:00

Environment Sculpting using the Sculpt Brush Part 1 Preview 05:15

Environment Sculpting using the Flatten Brush Part 2 Preview 04:55

Creating Environment Material – Megascans Library in Quixel Bridge Part 01 Preview 05:25

Creating Environment Material – Layer Blend Node Part 02 Preview 06:08

Creating Environment Material Part 03 Preview 04:46

Creating Environment Material – Texture painting in Unreal Engine Part 04 Preview 03:33

Correcting Material Slot and Names in Blender Preview 06:30

Adding Materials from Megascans Library in Quixel Bridge to the Model Part 1 Preview 06:06

Adding Materials from Megascans Library in Quixel Bridge to the Model Part 2 Preview 03:26

Importing and Adding External Assets to the Scene Preview 05:43

Importing and painting Foliage Assets onto the Terrain Preview 05:35

Setting up to Create a Cinematic in Sequencer Part 1 Preview 05:17

Adding key Frames and working inside Sequencer Part 2 Preview 05:38

Manipulating the Camera and fine tuning the Shots inside Sequencer Part 3 Preview 05:29

Lighting baking Options in Unreal Engine Preview 06:01

Rendering the Cinematic and Editing in Shotcut Preview 06:23