Complete Hardsurface Modelling Sculpting Inside Zbrush4 R8

Tags: zBrush

Learn pretty much everything to create hard surface models all inside ZBrush, this course is fast pace so be prepared!

Last updated 2022-01-10 | 4.9

- After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush!

What you'll learn

After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush!

* Requirements

* You Will need ZBrush 4 R8 to Complete this Course
* Its not essential but Photoshop would be good if you have it for alpha generation

Description

Thank you for your interest in "Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8" Course

This is a very fast pace course crammed with tips and tricks, please be aware this is an intermediate to advanced course we cover a lot and at speed!!!!

During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of them
Read on...

Course Content

During this hard surface modelling course in ZBrush we will cover the following:

  1. Reference Gathering
  2. Basic Blocking in at speed
  3. Kitbash creation kits (I will show you how to create Multimesh Insert and Curve brushes and show you how to link them to the lightbox from any drive, this will include tool creation for kit bashing as well)
  4. Creating parts from primitive tools
  5. A look at all the common actions of the ZRemodeller brush
  6. Polishing and sculpting for a quick block in
  7. Retopology for a block in parts
  8. Creating complex Curve brushes and controlling there placement
  9. Tip on topology and how to create bevels, inserts and extrusions
  10. How to work with creased edges understanding this is essential for good hard surface modelling
  11. Using ZSpheres to create the frame (this will give you the ability to change the frame on the fly)
  12. Using dynamic subdivs (we use this to keep the file size smaller it gives the same result as a sub divided surface)
  13. Correcting problems
  14. Symetry, Welding plus Mirroring
  15. Renerign and set up plus final comp work or passes in Photoshop

This course has hours of content and I am really pleased with the ammount of information that I have included in this course, I am hoping you guys will love it! please be aware that the course moves very fast I do mention everyhting I am doing and am always here to answer question or jump to my facebook group and get more detailed responses and help videos just for you!

All the best
David
UK Online Training Centre


Who this course is for:

  • Intermediate level ZBrush Users interested in advanced technique and procedures for Hardsurface Modelling
  • Intermediate to advaced ZBrush users keen to learn new Hard Surface techniques

Course content

3 sections • 104 lectures

Hard Surface Modelling with ZBrush - Promotional Preview 00:24

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Promotional Video

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Introduction Preview 06:39

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Introduction to the course

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Reference Gathering Preview 04:21

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets take a look at some reference material for the course

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - A look at our reference Preview 02:57

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Organising and a look at the gathered reference, remember to keep looking at reference as we build the bike!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Downloads Preview 00:20

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Download for all Assets
  • Renders Zip: This is the final render comp
  • Asset Zip: This is the female basemesh
  • Reference Zip: Here are all references used in the course
  • Kitbash Kit Zip: Here are the brushes and tools plus energy material
  • Zbrush Tools Zip: Here is the motorbike tools themselves

Download these or start from scratch on your own!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Tyre block in Preview 10:51

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets block in the tyres I am starting with this as it sets the scale of the bike, we will block the whole bike in to start with!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Positional guide female Preview 15:12

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • We will now import a female character in the scene we will not be using this in the final renders its purely for scale, so we are able to judge how far back and forwards we need to place the seat and handle bars etc

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Block in tank and seat Preview 07:01

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets block in the Tank and Seat and set there position.

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Shaping our tank Preview 13:59

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture we will use techniques to shape our tank producing a low file with great topology from the get go!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Wheel arches and Seat sculpt Preview 16:01

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets use existing geometry to create wheel arches
  • Now we will use dynamesh to create our Seat

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Block in guides for Handlebars Preview 09:49

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Blocking in of the handlebars

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Adjustable frame using ZSpheres Preview 16:43

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture I am going to show you a very flexible way to use ZSpheres, you might not have thought of this before using this method will make it extremely easy to modify later and adjust, whilst still keeping the geometry light.

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Powerplant block in Preview 17:35

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets put the basic power plant block in into position

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Tyre set up Preview 15:56

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets now set up the tyres from the blockin we did earlier

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Lightbox and Hydraulic fork Preview 16:19

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture we will create the hydraulic shocks
  • I will show you how to set up folders that appear in the Light box, this is so you can set up kitbash kits you can access easily.

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Kitbash creation the suspension spring Preview 11:10

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets create the spring suspension for our bike and save it as a reusable tool in other projects!, its important you build your own kit bash kit it can save you hours of time!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Insert brushes for nuts and bolts Preview 14:59

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets create a simple insert brush and save it out as a new brush to use in other projects again these will be available in the light box for other projects "kitbashing" :)

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - A look at the curve on surface brushes Preview 06:55

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • A look at the curve brushes premade

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creation of a curve on surface brush Preview 14:59

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Creating a curve on surface brush for our cables etc
  • I encourage you to make lots of your own as well as insert brushes and tools to reuse in this and other projects, or even sell them online!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Various modification Preview 15:40

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets adjust the bike rotation
  • Getting the shape of our tyres just right via creasing
  • Modify and adjust mudguards

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Adding to the frame and trouble shooting Preview 19:14

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Adding and adjusting the frame
  • Problems with ZSphere and scaling!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the wheel rims Preview 12:21

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Creating the wheel rims

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - wheel axels Preview 09:04

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets create the wheel axels

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Wheel rims supports Preview 18:16

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Adding Wheel Rim Supports

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Front Wheel Preview 05:56

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Using existing geometry for the front wheel

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Front fork placement Preview 18:31

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Placing and modelling the front fork into position

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Bolts for the Weel Axels Preview 03:47

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Adding bolts to the forks

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Refining the tank Preview 10:04

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Refining the Tank
  • Adding creases to mud guards

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Fairing paintover Preview 05:52

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • I will do a quick paint over to define the fairing of the bike
  • We will look at the flow or gesture lines of the bike as well

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Fairing blockin base Preview 17:21

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Blocking in the concept for the back fairing of the bike
  • We will carry on and modify the ZSphere frame

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating final back fairing topology Preview 09:28

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Creating the re-topology for the back fairing

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Box modelling the swing arms Preview 19:35

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets box model the back swing arms for the bike

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Adding and adjusting frame for back fairing Preview 12:33

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets adjust the frame for the back swing arm assembly

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Adding chain guide and swing arm mods Preview 15:31

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Position of the chain guide
  • Adding additional styling for the swing arm

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Using Cog 3D and chain guide adjustments Preview 07:31

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • A look at the Cog3D
  • Explanation of the chain guide to use as the surface guide for the curve chain linkage we will use later

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the chain links Preview 14:16

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture we will create the chain linkage

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating a curve on surface chain brush Preview 06:34

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture we will take the chain links we created earlier and turn them into a fully functional chain linkage brush

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Redoing the chain guide Preview 06:41

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • We will be using the chain brush but we first need to set up its position we can do this by using a chain guide, we did this earlier but I need a bit more resolution and its placement is crucial as it intersects the swingarm, check your own reference to make sure it all matches your bike.

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Using our chain brush! Preview 09:36

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets now use our positional guide to place our chain links into position!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Boolian cogs Preview 10:29

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Now we will use our chain as a boolian subtraction for our cog this will give us an exact match to the cogs we can apply this both front and back!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Front fairing block in Preview 19:29

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Front fairing block in

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Front fairing retopology Preview 14:25

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets create the final topology based off of our block in!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Preview 18:32

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this multi part lecture we will be developing the main power plant of the bike this is a clean energy unit PART 1

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the Power Plant - PART 2 Preview 07:45

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this multi part lecture we will be developing the main power plant of the bike this is a clean energy unit PART 2

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the Power Plant - PART 3 Preview 16:08

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this multi part lecture we will be developing the main power plant of the bike this is a clean energy unit PART 3

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Thickness and panels for the fairing Preview 14:41

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets add thickness to our fairing and creases where needed
  • Lets also add panels

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - What are boolians? Preview 18:11

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this side lesson I want you to totally understand boolians and how they work so in this lesson we take a break from the motorbike

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - How to control creasing and fall off Preview 18:43

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lesson I am going to show you a few things to do with how to control your creasing this rule would apply to any 3D package you use, it will allow you to understand how to control the fall off of creases you set!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Handle grips Preview 17:11

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets create the handle grips from scratch

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Fork supports Preview 07:44

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • To brace our forks we need some supports lets do it

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - The Yoke Preview 12:11

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lesson we will create the yoke to hold the forks and handle bars into position

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Organising our scene PART 1 Preview 08:08

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets organise our scene

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Organising our scene PART 2 Preview 08:02

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Check out more organising tips

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - The fairing infills Preview 15:31

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Generally motorbikes have infills between the bike frame and the fairing lets block to create this base
  • We will also retopologise it as well

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating a boolian on the infill Preview 03:35

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Now we want to create a boolian on the newly created infills
  • I will also show you how to get a boolian mesh to create one mesh from the boolian in case you need to this will be covered later as well

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - The brakes Preview 18:26

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets create the brake handles

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the light lenses Preview 08:47

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lesson we will use already existing geometry to create the light lenses

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Powerplant coolers Preview 02:39

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lesson we will create the engine cooler parts and replicate them

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Exhaust pipes Preview 08:30

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture I will be using ZSpheres again to put my exhaust pipes into position

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the seat Preview 08:49

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Again in this lesson we will use existing geometry to create the seat base

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Exhaust muffler Preview 09:58

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • We have completed the exhaust pipes so now lets create the muffler

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - The front fan and support Preview 16:12

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Creating the front fan and support

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Front fairing infill Preview 14:29

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Front fairing infill

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Radiator for front of bike Preview 17:09

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets now create the front radiator

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Adding cables using the cables brush Preview 15:12

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture we will just recheck positions of some of the tools
  • We will also use the curve brushes to apply cables using the frame as a surface in which to position them

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Exact positioning using a tool Preview 10:46

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • We will create a dynamash object to place our cables more accurately

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the tileable tread pattern Preview 13:35

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • text in here

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Using arrays for our tread pattern Preview 09:51

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture I will show you a really cool way to use arrays to create a pattern based on one subtool advantages of this are that its quick, low res and easy to switch or change the pattern basically changing one changes them all

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating a switch insert brush Preview 17:55

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Having a brush with various switches, dials and buttons can be great for using in multiple projects lets create one now
  • Lets use our brush here

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Disk brake tool Preview 10:22

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • lets create our disk brakes we will use arrays and boolians to quickly create this component and apply it to the model

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Disk brake callipers Preview 09:20

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets create the callipers for our brakes

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Brake Cables Preview 14:18

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets add the brake cables

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the chain guard Preview 12:43

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Creating the chain guard

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating grill panels Preview 10:59

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Inside the chain guard I want a grill panel lets create it
  • We can also save this for other projects, something to bear in mind is the distance you will see this there is no point to add unnecessary detail if you cannot see it this is called LOD or levels of details based on distance!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Foot pedals Preview 15:29

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Adding foot pedals from a basic box model

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Pedal fixings Preview 15:51

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets create a fixing for our pedals

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Strapping brush Preview 17:07

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Although in the end we do not use it I will show you how to create a multimesh insert brush for strapping type look

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Boolians on the fairing Preview 12:02

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • To add a bit more interest I am using boolians on the fairing surface

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Text direct in ZBrush Preview 11:58

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • We will now add text to our model and also use boolians to subtract it from the tank

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Using dynamesh for hardsurfaces Preview 18:44

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets take a break from the bike in this lecture I will show you a common way of creating hardsurfaces inside ZBrush this uses dynamesh to concept out your design before extracting or retopologising parts

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Tyre text and cables Preview 15:22

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets add text to our tyres
  • We will also add more cables and tubing

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Its organising and tidy time again! PART 1 Preview 07:37

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • The importance of naming and keeping your tool clean and tidy is not to be underestimated lets tidy again

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Its organising and tidy time again! PART 2 Preview 18:22

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Finishing the scene clean up

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Alternative tread methods PART 1 Preview 16:08

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • I wanted to go back to the tread creation process it is a great way to show other methods of creating this complicated pattern many ZBrush users get stuck so I wanted to give you a few more methods!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Alternative tread methods PART 2 Preview 13:09

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Now we have UVs we can create a tread pattern based on this as well, this is common for all types of patters if you have done my Armour course you will be familiar with this

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Using radial symetry Preview 07:02

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lesson I wanted to show you a classic way of using radial symmetry to effect other polygons in your tool, the cog is a classic example of this, by applying radial symmetry on an axis we can effect a change or multiple changes quickly and accurately

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Texturing PART 1 Preview 18:23

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Now we have modelled our bike lets add some colour!!!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Texturing PART 2 Preview 16:27

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Now we have modelled our bike lets add some colour!!!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Texturing PART 3 Preview 18:52

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Now we have modelled our bike lets add some colour!!!

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Explaining poly painting and textures Preview 12:16

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • I wanted to take a moment now to explain what is happening with polypainting and also how textures or images are not effected by the vertex colour

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Adding subdivisions and UV for polygroups Preview 15:00

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Its important you can UV your models and understand the principals of UVs this lecture explains it

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating UMeshes from Boolians Preview 05:42

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture again I will show you how to create a UMesh from a boolian

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Texturing the fairing Preview 15:29

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets now texture the fairing

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Texturing and checking all parts for colour Preview 18:10

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets check the materials and the colour on all our parts

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Creating the energy material Preview 12:20

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Using a premade material we will modify it and create a new material for the energy

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Using the weld brush Preview 05:59

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In the lecture we will use the weld brush on the ZSphere frame now we are happy with the frame we can convert it to an adaptive skin for subdivision

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Adding labels Preview 12:58

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture we will use spotlight to add a label to our model we will also look at increasing the subdiv resolution so the label is not so pixelated

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Setting up the lights and document Preview 15:52

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture we will set up the doc size
  • We will also set up the lights
  • and do some test renders

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Final render set up from ZBrush Preview 10:55

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • For those of you who are not using Photoshop or an external renderer this is a final course render from ZBrush

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - ZBrush render passes PART 1 Preview 01:51

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • In this lecture we will produce the base renders from ZBrush to be composited together in Photoshop later

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - ZBrush other render passes PART 2 Preview 07:05

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Now we will render out some other useful passes from ZBrush to aid us in Photoshop

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - Photoshop set up Preview 11:28

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets get our renders into Photoshop and have a look at the file we will replicate

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - FInal render part 1 Preview 18:16

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • Lets start our final render composite inside Photoshop

Any problems following or understanding this lecture please let me know :)

Hard Surface Modelling with ZBrush - FInal render part 2 Preview 11:54

Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8 Course

In this lecture we will be doing the following:

  • lets finish off our final render in Photoshop

well done for completing this course I realise its a lot to take in I suggest you try on your own and when you get stuck recheck the videos, I really hope you have gained knowledge and enjoyed the course I salute you for your patronage and hope to see you on more of my courses!

Any problems following or understanding this lecture please let me know :)