Game Character Pipeline

Tags: zBrush

Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal

Last updated 2022-01-10 | 4.8

- Create a full body character suitable for games
- Understand the reasons behind retopologizing
- Design creatures in a logical and creative manner

What you'll learn

Create a full body character suitable for games
Understand the reasons behind retopologizing
Design creatures in a logical and creative manner
Create skin and eye textures
Understand how to make clean production-ready topology
Texture and light for presentation

* Requirements

* Basic knowledge of ZBrush
* Maya
* Substance
* Marmoset
* Photoshop
* Unreal

Description

Instructor Info

Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico.  What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info 

Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.

Who this course is for:

  • Anyone who want to create an interesting character for games

Course content

3 sections • 51 lectures

Volume 1 Overview Preview 16:59

Proportions and Base Mesh Preview 21:22

Torso Preview 22:30

Arms Preview 23:12

Legs Preview 23:01

Head Preview 17:22

Design Adjustments Preview 12:26

Head Details Part 1 Preview 22:15

Head Details Part 2 Preview 22:01

Torso Details Preview 16:43

Back Details Preview 10:51

Light Test Preview 06:06

Arms Details Preview 22:07

Hands Details Preview 15:57

Feet Details Preview 12:34

Micro Details Preview 18:11

Character Details Preview 12:51

Marmoset Quickview Preview 14:57

Volume 2 Overview Preview 01:37

Retopology Intro Preview 15:00

Retopology Tools Preview 18:11

Retopology Torso Preview 17:26

Retopology Face Main Loops Preview 21:23

Retopology Face Main Details Preview 18:21

Retopology Head Preview 04:01

Retopology Neck Preview 23:27

Retopology Back Preview 14:27

Retopology Legs Preview 21:38

Retopology Legs Details Preview 13:26

Retopology Feet Preview 22:12

Retopology Forearm Fingers Preview 17:00

Retopology Hands Preview 20:48

Retopology Final Steps Preview 11:43

UVs Part 1 Preview 19:42

UVs Part 2 Preview 15:16

UVs Part 3 Preview 24:53

UVs Cleanup Preview 10:37

Normal Map and Baking Preview 19:58

Useful Maps and Initial Colors Preview 17:56

Color Layering Part 1 Preview 21:30

Color Layering Part 2 Preview 20:52

Color Details and Fake SSS Preview 17:45

Glossiness Preview 19:55

Color Details Preview 22:29

TrueSSS and Final Details Preview 17:03

Eye Texturing Preview 20:10

Marmoset Material Setup Preview 15:02

Light Setup Preview 13:21

Photoshop Post Production Preview 20:50

Final Video Preview 07:20