How To Create Retro 3d Graphics
Tags: 3D Modeling
Recapture the nostalgia of the Quake and Playstation era
Last updated 2022-01-10 | 4.5
- How to model- rig
- texture
- animate 3d models in Blender
- How to create textures for 3d models with Gimp
- How to create character reference sheets in Krita
What you'll learn
* Requirements
* Should be familiar with using computersDescription
Learn how to use free tools like Blender, Gimp, and Krita to model, texture, and animate 3d graphics in the style of retro 3d consoles and games like the Playstation 1 and Quake. You will also learn how to find free textures online for your models. This course is designed for beginners to 3d graphics.
Who this course is for:
- Indie Game Developers interested in making retro style 3d games
- Beginner to Intermediate 3D modellers looking to learn how to make retro 3d graphics
Course content
7 sections • 16 lectures
Introduction Preview 00:23
Finding Reference Images Preview 00:54
Modelling the Windmill Preview 07:08
Download Blender at: https://www.blender.org/
Finding Textures for the Windmill Preview 01:31
Links to textures on texturer.com:
roofing - http://texturer.com/set4073/
bricks - http://texturer.com/set4193/
wood - http://texturer.com/set3616/
fabric - http://texturer.com/set1456/
Some other good places to find free textures:
opengameart.org
https://www.creativebloq.com/3d-tips/find-high-res-textures-1232646
Important: Always read licensing info on any site you get textures from
Preparing the Textures for the Model Preview 09:09
Download Gimp at: https://www.gimp.org/
Texturing the Windmill Preview 10:25
Creating the Plateau Preview 05:02
Textures used for this model are attached to download under resources.
Creating the Sunset Preview 07:11
Images found at: https://www.pexels.com/
Making the Reference Sheet Preview 04:39
Krita available at: https://krita.org/en/
Modeling the Knight Preview 12:20
Finding and Preparing the Textures for the Knight Preview 02:32
Images found at: https://www.pexels.com/