Learn Blender 28

Tags: Blender

Learn 3D Modeling , Materials , Lights , Render and Animation in Blender!

Last updated 2022-01-10 | 4.7

- Learn From Zero - Understand and use Blender Interface.
- Model Your Objects - Use poligonal modeling tools and model 3D objects.
- Apply different kinds of materials to objects.

What you'll learn

Learn From Zero - Understand and use Blender Interface.
Model Your Objects - Use poligonal modeling tools and model 3D objects.
Apply different kinds of materials to objects.
UV Mapping - UV map the objects and apply textures to materials.
Use lights and render scenes using EEVEE and Cycles render engines.
Introduction to Animation - Animate objects and create complete projects from scratch.

* Requirements

* You need to have a computer with internet access.
* The computer must match the hardware requirements described on the "Requirements" link of the blender website.
* You need to have Blender 2.8 or higher installed on your computer.
* You must have basic computer knowledge.

Description

Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender's interface and fundamental concepts. In addition you will learn to:

  • Create and transform objects;

  • Use polygonal modeling tools to create your own objects;

  • Map, texture and create materials of various types, including PBR materials with PBR textures;

  • Lighten and render scenes using EEVEE and Cycles;

  • Illuminate scenes using HDR images;

  • Configure hierarchies between objects;

  • Create simple animations.

All topics are covered from both the theoretical and practical points of view.

Who this course is for:

  • People who want to create 3d scenes for games, films, architecture, animations, and so on...
  • Designers
  • Advertisers
  • 3D Artists

Course content

10 sections • 124 lectures

Introduction Preview 01:11

Basic requirements and download Preview 01:29

Quick Setup and Splash Screen Preview 03:22

Understanding the areas Preview 07:02

Editors Preview 06:03

Navigating the 3D Environment Preview 10:55

Frame objects and orbit around selection Preview 03:12

Selecting objects Preview 08:06

Moving, rotating and scaling objects Preview 15:28

Clear and apply Preview 05:55

Creating and deleting objects Preview 09:41

Duplicating objects Preview 03:52

Repeat last Preview 01:55

Viewport shading options Preview 12:54

Viewport overlays menu Preview 05:19

Exercise - Transforming with manipulators Preview 25:05

Exercise - Transforming with shortcuts Preview 14:15

Exercise - Transforming with numerical values Preview 14:52

Startup File Preview 02:11

Outliner, collections and visibility Preview 08:37

Modifiers Preview 11:55

Using Addons Preview 06:02

Undo and Undo History Preview 03:10

Quick favorites menu Preview 02:45

Modeling - Introduction and selection Preview 14:38

Workspaces and Multi Object Editing Preview 03:29

Inserting new edges in the model Preview 11:24

Deleting parts of the geometry Preview 07:42

Joining and separating geometries Preview 04:14

Extrude and Inset Preview 09:52

Exercise - Modeling a wardrobe. Preview 08:28

Edge, bridge and fill Preview 09:23

Spin Tool Preview 08:56

Exercise - Modeling a Mug Preview 10:19

Smooth Shading, Auto Smooth and Sharp Preview 14:08

Form adjustment tools Preview 07:34

Edge and vertex extrusion and Polybuild Preview 05:02

Separating and Merging Vertices Preview 07:19

Visibility Preview 03:02

Applying the scale Preview 05:19

Proportional editing Preview 09:30

Removing overlapping vertices Preview 04:12

Removing loose edges Preview 02:31

Removing interior faces Preview 03:42

Modeling the body of a helicopter Preview 36:09

Modeling the other parts of the helicopter Preview 44:05

Subdivision of surfaces - Introduction Preview 07:17

Crease Preview 03:53

Control Edges Preview 05:47

Avoiding imperfections on the surface Preview 11:19

Adjusting the subdivision of the helicopter Preview 14:37

What is render? Preview 02:04

Cameras and render Preview 07:45

Creating and activating cameras Preview 03:19

EEVEE and Cycles overview Preview 07:55

Lights Preview 10:26

Materials Preview 14:53

Textures Preview 12:36

PBR Textures Preview 18:34

Multiple materials Preview 04:53

Environment Images - HDRI Preview 09:47

Environment Image with no background Preview 05:59

EEVEE basic settings Preview 05:53

Cycles basic settings Preview 07:17

Render output Preview 06:20

Setting up the materials of the helicopter Preview 35:29

Introduction to Data Blocks Preview 08:59

Shared data blocks and single users Preview 08:37

Garbage collection and fake users Preview 05:01

Make links Preview 02:18

Data Blocks - External Data Preview 04:21

Understanding UV Mapping Preview 04:08

Introduction to Unwrap Preview 10:00

UV Editing Workspace Preview 03:27

UV Editing Tools - Part 1 Preview 12:24

UV Editing Tools - Part 2 Preview 04:51

Smart UV Project Preview 02:05

UV mapping the helicopter Preview 20:45

Creating images for painting Preview 05:53

Saving the images Preview 02:49

Brush Controls Preview 10:43

Stroke panel Preview 09:55

Falloff panel Preview 03:35

Using textures in the brush Preview 10:08

Texture mask Preview 06:01

Texture paint mode tools Preview 04:12

Mask Tool Preview 06:54

Face selection masking mode Preview 03:34

Paint Bleed Preview 03:59

Painting the base color of the helicopter Preview 30:00

Painting the roughness map of the helicopter Preview 20:51

Pivot center for rotating/scaling Preview 04:19

Snap Menu Preview 05:17

Snap during transform Preview 08:56

Repositioning the origin of the object - Basics Preview 02:36

Repositioning the origin of the object - Advanced Preview 09:44

Transform orientation Preview 04:15

Parenting objects Preview 09:42

Configuring the origins and the parenting of the helicopter Preview 09:15

Introduction to animation Preview 05:08

Creating Keyframes Preview 09:15

Automatic Keyframe Insertion Preview 04:07

Animation exercise Preview 09:04

Animating the helicopter Preview 22:20

Animating the camera of the helicopter Preview 15:01

Rendering the helicopter with Cycles Preview 17:29

Preparing the references Preview 06:08

Modeling the head Preview 24:50

Modeling the torso Preview 31:46

Modeling the hip Preview 12:54

Modeling the arm Preview 18:32

Modeling the hand Preview 19:17

Modeling the leg Preview 14:13

Modeling the foot Preview 10:01

Mirroring the objects Preview 08:55

Creating the materials Preview 22:54

Introduction to the Rigify addon Preview 11:07

Creating the animation skeleton Preview 41:19

Parenting the parts to the skeleton Preview 22:43

Using the rigify controls Preview 18:07

Walk Cycle - Contact Poses Preview 25:28

Walk Cycle - Passing Poses Preview 11:36

Walk Cycle - Up and Down Poses Preview 10:02

Rendering the scene Preview 23:11