Aesprite For Beginners

Tags: Pixel Art

A step by step project based approach to create pixel art with Aesprite

Last updated 2022-01-10 | 4.2

- How to create pixel art with Aesprite

What you'll learn

How to create pixel art with Aesprite

* Requirements

* For this course you will need to have a copy of Aesprite

Description

If you always wanted to learn pixel art from scratch, then you are in the right place. We will begin by learning the basics of the software aesprite as it will be our go to tool for pixel art creation. Next, we dive in and learn about the interface, by doing so, we will be prepared to handle future projects which include creating game assets and sprites (Grass, Trees, Fruits, Environments, Characters and basic Animation) Do Checkout the promo video for complete art we will create.

This course also shows students how to create tiles, tile maps and how to integrate/ import them to Unity and Construct 3.

we will also brush-up on Tiled (a free but powerful tool for creating maps for 2d games. The structured approach ensures that each chapter builds up on past lessons to re-enforce learning.

Brief Summary of Course Sections

  • Introduction : here we discuss and learn about pixel art software's, color selection, selection tools and the Lospec site.

  • Next we move on to our project sessions where we build some game assets which include Apples, Cherries, Crystals, Grass, Trees, pear, rocks, strawberries, and potion bottles.

  • we push on and learn how to create environment features such as 2d water, rocks, sky and backgrounds. we also wrap up this section by creating a beach scene from a real reference image.

  • Our next chapter deals with creating repetitive elements in 2d Games called tiles, we will build a tile from scratch and populate a scene in unity and construct whilst learning about auto tiling features in both game engines.

  • In our final chapter, we learn how to create 2d pixel art characters, create their basic idle, walk, jump animations and import them to unity and construct 3. we will create a fully playable template scene.

By the end of this course, we will have assets to showcase and build our portfolio and hopefully attract clients!

See you in the course.

Who this course is for:

  • People interested in using Aesprite to create pixel art

Course content

9 sections • 61 lectures

Course Introduction Preview 03:50

Access to Course files and Materials Preview 02:35

Quick Introduction to the course Tools Preview 03:35

Aesprite Interface Preview 09:27

working with Lines and Shapes Preview 04:08

Layers Preview 05:40

Selection Tools Preview 05:38

Color Preview 03:37

Working with Color Palettes Preview 09:11

Creating a Strawberry Preview 16:30

Project 1- Creating a Strawberry - Final Preview 15:41

Project 2 Creating a Pear Preview 24:42

Project 3 Creating an Apple Preview 23:40

Project 4 Creating a Cherry Part 1 Preview 17:06

Project 4 Creating a Cherry Part 2 Preview 14:07

Project 4: Creating Cherries Final - Sub Layering Preview 04:00

Project 5 - Creating a Potion Bottle Preview 27:17

Project 5 - Creating a Potion Bottle Part 2 Preview 16:01

Project 6 - Creating a Crystal Preview 21:19

Project 6 - Creating a Crystal Part 2 Preview 19:12

Project 7 - Creating a Crystal Part 3 Preview 21:14

Chapter 3 Project 1 Creating a Rock Pt 1 Preview 11:05

Chapter 3 Project 1 Creating a Rock Pt 2 Preview 13:57

Chapter 3 Project 2 Grass Preview 13:59

Chapter 3 Project 2 Grass Type 2 Preview 12:43

Chapter 3 Project 3 Trees Preview 16:11

Chapter 3 Project 5 Trees Style 2 Preview 11:17

Chapter 3 Project 5 Water Preview 05:55

Chapter 3 Project 6 Water type 2 Preview 05:58

Chapter 3 Project 7 Side Scroller Water Preview 13:30

Chapter 3 Project 8 The Beach Preview 26:46

Chapter 4 Project 1 Sky Preview 09:06

Chapter 4 Project 2 Night Sky Preview 10:34

Chapter 4 Project 3 Clouds Preview 18:14

Chapter 4 Project 3 Landscape Preview 12:47

Chapter 4 Project 4 Using Dithering Preview 21:51

Tiles and Tilemaps Preview 02:40

Creating a Platformer Tile Preview 27:51

Using Unity's Tilemap System Preview 10:52

Unity Rule Tiles Preview 11:04

Creating the Corner Tiles Preview 12:04

Adding the Corner Tiles Preview 06:13

Using Tiles in Construct 3 Preview 04:42

Construct 3 AutoBrush Setup Preview 04:10

Using Tiled Preview 08:44

Animation Preview 16:35

Exporting Spritesheets to Unity and Animation Setup Preview 17:23

Physics Setup Preview 05:18

Scripting Preview 25:00

Camera follow Player Setup with Cinemachine Preview 04:52

Construct Scene Setup Preview 13:48

Adding Platformer movement Preview 04:06

Setting the idle, walk and jump animations logic Preview 06:45

Flipping our Player Preview 04:47

Camera Setup Preview 10:47

Adding Tilemaps Preview 03:21

How to Download Unity Preview 04:57

Bonus 1 Creating a Tile Template Preview 11:26

Importing the Template to Unity Preview 11:26