Unreal Engine 4 Ue4 Complete Beginners

Become a Game Developer! From empty project to full game. Create your own effects, gameplay mechanics, menus, and more.

Last updated 2022-01-10 | 4.3

- Unreal Engine 4
- Unreal Engine
- Basics of UE4

What you'll learn

Unreal Engine 4
Unreal Engine
Basics of UE4
Simple Game Theory
Installing the Unreal Engine
Managing projects
Blueprint code
How to create all the basic components of a small game from start to finish.

* Requirements

* Basic understanding of navigating your chosen system

Description

Unreal Engine 4 is one of the most powerful and accessible game engines currently available and with the release of Unreal Engine 5 just around the corner, there's no better time to start your Epic journey.

Learn to not only use UE4 but gain transferable skills that will assist you in any game development endeavour.

Build a complete game from an empty project up to packaging and sharing your work while getting an understanding of:

  • The Unreal Interface and ecosystem

  • Player Input and character movement

  • Working with Splines

  • Level creation

  • Creating custom level design tools

  • UI and Widgets

  • Textures

  • Materials

  • Effects

Using a familiar "Roll a Ball" style game as the template for the course you'll get the opportunity to learn a huge amount about the Unreal Engine and understand how to transfer that knowledge into your projects.

Not only that, but as we go through the course we will take the time to not only get things functional and leave it there as in many beginner examples. We'll take deeper dives into refining player movement to be more enjoyable for the user. Looking at efficient ways to make reusable tools. Adding particle and sound effects to add impact to our game, all while keeping a focus on good programming practices.

Who this course is for:

  • Anyone who wants to learn UE4
  • Anyone who'd like to start preparing to start with UE5
  • People new to game development
  • People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable

Course content

14 sections • 108 lectures

Making the Most of the Course Preview 07:49

Making the Most of the Course - Part 2 - Questions Preview 06:21

Complete Project - Download Preview 00:06

Assets - Download Preview 00:05

Section Slides - Download Preview 00:07

Join Discord! Preview 00:03

Module Introduction Preview 01:18

Installing the Epic Launcher Preview 02:24

Exploring the Epic Launcher Preview 02:40

Installing the Unreal Engine Preview 02:12

Project Creation Preview 02:48

Quiz

BONUS - Minimal UI Preview 02:05

BONUS - GUI Compression Preview 02:06

Module Introduction Preview 01:04

The Unreal Interface Preview 05:50

Project Folders (Importing Assets) Preview 09:14

Default Pawn Movement Preview 02:15

Quiz

BONUS - Default Window Open Location Preview 02:42

Module Introduction Preview 00:36

Class Types Preview 03:30

Components Preview 05:55

Quiz

Function Execution Order Preview 05:41

Simple Movement Preview 07:33

Framerate Independent Movement Preview 05:40

Alternative Movement Logic Preview 05:06

Quiz

Module Introduction Preview 00:19

Player Setup Preview 06:47

Player Input Bindings Preview 07:02

Player Collision Preview 06:18

Quiz

Player Movement Part 1 Preview 05:22

Player Rotation Preview 03:30

Player Movement Part 2 Preview 03:11

Player Class Tidy Preview 09:34

Quiz

Module Introduction Preview 11:42

Git Accounts and Software Preview 05:10

Repository Setup Preview 15:58

Git LFS (Large File Storage) Preview 04:27

Git Collaboration Preview 05:43

Module Introduction Preview 00:26

Creating Game Modes Preview 05:29

Quiz

Module Introduction Preview 00:45

Inheritance Preview 03:33

Interactive Base Preview 07:10

Interactive Pickup Preview 02:54

Quiz

Interactive Magnetic Pickup Preview 09:36

Interactive Level Goal Preview 01:47

Interactive Level Goal Preview 05:43

Module Introduction Preview 01:12

Spline Creation Preview 05:01

Level Spawner Implementation Preview 10:49

Using Splines Preview 05:19

Improving Level Spawner Preview 09:47

Coin Pickup Spawner Preview 10:08

Coordinate Space Preview 10:03

Quiz

Module Introduction Preview 00:58

Widget Designer Preview 13:56

Widget Graph Preview 13:42

Widget Buttons Preview 15:41

Quiz

Button Interactions Preview 07:48

Displaying Widgets Preview 06:35

Player Controllers Preview 12:05

Quiz

Module Introduction Preview 01:23

Cascade Vs Niagara Preview 08:28

Cascade Mesh And Scale Preview 11:33

Cascade - Rotation, Life & Drag Preview 10:07

Quiz

Cascade - Jump Pad Effect Preview 07:32

Cascade - Goal Effect Preview 07:59

Cascade - Playing Effects Preview 14:21

Niagara - Cascade to Niagara Converter Preview 04:33

Niagara - System Structure Preview 06:00

Niagara - Render and Emitter Update Preview 07:53

Niagara - Spawn and Particle Update Preview 16:21

Niagara - Coin Effect Preview 16:06

Niagara - Jump Pad Effect Preview 04:23

Niagara - Implementation Preview 10:44

BONUS - Naming Conventions Preview 04:06

Module Introduction Preview 01:36

Exploring Materials Preview 06:39

Creating Materials Preview 14:29

Material Instances Preview 14:11

Quiz

Unlit Material Preview 11:28

Level Creation Preview 05:16

Module Introduction Preview 01:18

HUD Pickup Preview 15:11

HUD Timer Preview 12:59

Deathzone Preview 11:14

Menu Wrap-up Preview 07:37

Level Goal Preview 07:47

Bringing it All Together Preview 18:43

BONUS - No Bindings! Preview 08:41

Quiz

Module Introduction Preview 01:27

Player Improvements Preview 18:06

Building Projects Preview 09:23

Course Conclusion Preview 04:58