The Ultimate Guide To Making A 2d Strategy Game In Unity

Game development & Game art/animation. Create a 2D turn by turn strategy game using Unity 2019, C# and Ps/Gimp.

Last updated 2022-01-10 | 4.8

- Create a local multiplayer 2D strategy game in Unity
- Understand on a deeper level the C# fundamentals
- Create 2D game art

What you'll learn

Create a local multiplayer 2D strategy game in Unity
Understand on a deeper level the C# fundamentals
Create 2D game art
Animate 2D characters in Unity
Make UI and sound effects
Code tile based movement
Code an attack/defense system
Code a turn by turn system
Buy & place units on a battlefield

* Requirements

* Have Unity and some 2D application like Ps
* Gimp
* SketchPad or MS Paint installed on your computer.
* Before starting this course you should understand the basics of Unity. Like saving scenes
* navigating the interface
* using the three basic manipulation tools (Translate
* Rotate and Scale)
* create prefabs and add and modify components inside of the inspector.
* You should have a strong understanding of the basics of C#
* such as creating variables
* modifying those and calling functions.
* Have a strong desire to learn
* have fun and create awesome games !

Description

In this game dev course, you'll learn how to make a 2D turn by turn strategy game using Unity, C#, and Photoshop (or a free alternative).

Here is a list of the keys things that you will learn by watching this course:

First of all, you'll gain a deeper understanding of what it takes to create an entire game from A to Z, from art to programming to sounds to game design! By the end of the course, you'll be able to make your very own 2D local multiplayer strategy games, which you can share with family and friends.

The game we will bring to life is simple, but will teach you the fundamentals of many tactic/strategy games such as turn by turn systems, attack & defense, moving characters on grid-like environments, placing units, gaining resources and more! All with the C# programming language- if you understand the basics of coding, then this is the perfect opportunity to gain a deeper understanding of those fundamentals (such as functions, arrays, vectors, if statements) and learn extra tips and tricks related to turn by turn games.

You'll also learn how to make your own game characters. Starting with sketching, inking, and coloring using a 2D art application like Photoshop (but most of what is taught can be done using free alternatives, such as Gimp or Krita).

We will also learn how to rig and animate those characters inside of Unity using a simple bone-based method.

There will also be tutorials on particle effects, sounds, game juice, and UI. Everything that is needed to make a game will be covered in well-edited, fun, engaging videos. This course will immerse you in the life of a game creator, as you go on an epic journey to bring your visions to life.


Why learn from us?

My brother and I created this course to share our passion for making games and help others bring their unique visions to life!
We've been teaching aspiring game developers how to use Unity, code with the C# programming language, and make game art and animations for over two years. Our tutorials have been viewed by thousands and are very popular, every day we get dozens of developers thanking us for helping them out on their own game dev journey!

We've not only made tons of tutorials but we've also created plenty of games using Unity, both 2D, and 3D, on Itch io, Newgrounds, and Steam.
So we know what it's like to create a complete, polished experience from A to Z, and really want to equip you with the right tools and knowledge so you can do the same!

Who this course is for:

  • A beginner/intermediate game developer interested in learning how to create a fun, commercial quality 2D strategy game from A to Z using Unity and C#.
  • This course is also for those curious about programming using C#.
  • Someone wanting to learn how to draw and animate 2D game characters using a 2D application like Ps or Gimp and Unity.
  • This course is NOT for complete beginners having never touched Unity or C#. You should have understood the basics of both Unity and C# if you wish to properly follow along and get the most out of this course.

Course content

7 sections • 31 lectures

Course Introduction Preview 04:33

How to use This course Preview 05:41

How to use this course LINKS Preview 00:02

Section Introduction Preview 00:58

Creating the Battlefield Preview 08:35

Setting Up the Tiles Preview 04:27

Drawing the First Character Preview 06:35

Animating the Character Preview 08:11

Moving the Character on the Battlefield P1 Preview 10:09

Moving the Character on the Battlefield P2 Preview 05:42

Section Introduction Preview 00:39

Creating a Second Character Preview 06:59

Turn Switching System Preview 05:28

Adding Little Details Preview 04:43

Section Introduction Preview 01:17

Programming the Attacking System P1 Preview 07:56

Programming the Attacking System P2 Preview 05:21

Making the Attack More Juicy P1 Preview 09:23

Making the Attack More Juicy P2 Preview 06:40

Section Introduction Preview 00:57

Making a Village & Adding Background Art Preview 06:38

Adding Extra Characters Preview 04:26

Adding UI Preview 08:57

Programming the UI & Village Preview 09:59

Character Creation System Preview 11:52

Character Stats Menu Preview 10:48

Section Introduction Preview 00:47

Creating the Sound Effects Preview 05:14

Implementing the Sound Effects Preview 07:02

Win/Lose State Preview 03:43

Bonus Lecture: What's Next? Preview 03:48