Build A Battle Royale From Scratch With Unity And Blender

Design and develop a full-on Battle Royale system and environment for multiplayer. Create and animate characters today.

Last updated 2022-01-10 | 3.3

- Create your own unique Battle Royale system.
- Design large environments for your character to explore in.
- Learn the basics of animation.

What you'll learn

Create your own unique Battle Royale system.
Design large environments for your character to explore in.
Learn the basics of animation.
Code in C#.

* Requirements

* The latest version of Unity®. (free)
* Blender 2.78 or higher (free)
* This course was recorded on a Mac
* but you can use a PC

Description

"This course has met my expectations perfectly. The instructor is clear and covers everything in a way I understand."

"I've been using Unity as a hobbyist for about 3 years now, and in the last 6 months my understanding of it has really just sky rocketed. This was time to actually make and FINISH a project. So I grabbed this. I've learned quite a few things already. He explains things frankly speaking better than most. He is deliberate and does not overwhelm you with knowledge. He takes it module by module so you can digest it carefully and retain it. It's paced extremely well. I've watched about 3 hours of it so far, and while most was review so far...there was some info that I simply did not know. So far not disappointing. I'm rather pleased in fact." -Review from student Paul

"I found the starting very slow but it was covering the very basics of Unity and C#. Once it get into the next sections it was brilliant. I'm not even half way through and I'm loving it." - Warren G.

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Do you love Battle Royale games? Do you want to take your own spin at the genre? This is the perfect course for you.

Learn how to create a full 3D environment. Build and design characters to wield weapons as they try to survive your own Battle Royale!

A wildly successful Kickstarter funded this course

In this course, you learn how to build your own Battle Royale game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

Made for ABSOLUTE BEGINNERS! If you have experience: Skip the intro sections.

Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.

Why Blender?

Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!

"This course is great. The instructor is very clear when showing how to implement new functionality, and explains concepts in a way that allows them to sink in quickly. I absolutely recommend it." - Jacob E.

Let's get started!

Enroll now to join the Mammoth community!

Who this course is for:

  • Anyone who wants their start at making 3D video games.
  • People that want to create their own Battle Royale.
  • Anyone who wants to learn game development.
  • Beginners who want to learn how to use Blender.
  • ABSOLUTE BEGINNERS! If you have experience: Skip the intro sections.

Course content

23 sections • 306 lectures

01. Downloading and Installing Unity Preview 08:01

Update: Standard Assets for Unity 2018.3+ Preview 00:26

02. Starting Your Project Preview 08:04

Unity Interface - View the Game Preview 06:44

Unity Interface - Hierarchy and Game Objects Preview 14:26

Unity Interface - Project and Console Preview 04:34

Tip: Accessing the Asset Store from the Project Preview 00:04

Intro to Coding Preview 07:05

The Basic Script Preview 15:58

Hello World Preview 12:13

Variables Preview 11:04

Access Modifiers Preview 06:12

Boolean Values Preview 10:52

Loops Preview 10:12

S2 - Checkpoint Preview 00:01

Input Preview 10:40

Player Parameters Preview 04:12

Player Movement Preview 08:37

Update vs Fixed Update Preview 04:30

Player's Input Preview 19:10

Third Person Character Preview 14:34

S3 - Checkpoint 1 Preview 00:01

Camera Look Preview 13:18

Camera Move Preview 10:35

Cursor Lock Mode Preview 04:27

Mouse Look Preview 08:12

Animation Movement Preview 08:13

Strafing in the Animator Preview 11:56

Side Look Preview 09:10

Changing the Focal Point Side Preview 16:16

Focal Smoothness Preview 05:57

Vertical Look Preview 06:25

Rotation Point Preview 06:15

S3 - Checkpoint 2 Preview 00:01

Camera Improvement Preview 15:18

Level Design Basics Preview 09:52

Center Zone Preview 18:26

Sniping Tower Preview 13:48

Reward Vs. Punishment Preview 15:15

Simple House Preview 10:56

Door Object Tip Preview 00:14

Opening Door Preview 18:26

Raycasts Preview 18:15

Interacting with Doors Preview 09:38

Villa Preview 11:16

Terrains Preview 14:53

Creating and Interesting Terrain Preview 17:52

Grass Preview 09:52

S4 - Checkpoint 1 Preview 00:01

Terrain Bounds Preview 07:48

Canvas Preview 19:05

Anchors and Pivots Preview 11:02

Text Preview 11:03

Updating Resources Text Preview 16:39

Tool Selection Interface Preview 16:48

Tool Switching Preview 10:53

Tool Selector Improvements Preview 11:43

Resource Objects Preview 13:01

Collection Cooldown Preview 05:32

S4 - Checkpoint 2 Preview 00:01

Smooth Collection Animations Preview 14:37

Adding Obstacle tools to List Preview 19:27

Obstacle Prefabs Preview 15:11

Cycling Between Obstacles Preview 17:16

Preserving the Obstacle Rotation Preview 06:03

Placing Obstacles in the Screen Preview 20:06

Using Resources Preview 19:01

S4 - Checkpoint 3 Preview 00:01

Obstacle Transparency Preview 13:08

Weapon Base Class Preview 10:56

Inheritance Preview 10:16

Abstract Classes Preview 03:52

Item Box Preview 17:59

Awarding Ammunition Preview 17:06

Weapon Inventory Preview 12:19

Weapon Interface Preview 08:33

S5 - Checkpoint 1 Preview 00:01

Selecting Weapons Preview 14:18

Player-Weapon Communication Preview 09:19

Shooting Logic Preview 14:56

Reloading Logic Preview 13:42

Reload Bars Preview 10:52

Adding New Weapons Preview 12:37

Shooting Raycasts Preview 19:04

Correct Shooting Rays Preview 20:31

Weapon Accuracy Preview 11:43

Destroying Obstacles Preview 13:43

S5 - Checkpoint 2 Preview 00:01

Shotgun Preview 12:01

Improving the Aim Variation Preview 07:34

Sniper Preview 19:30

Zoom Interface Preview 11:51

Rocket Launcher Preview 12:29

Make the Rocket Fly Preview 10:30

Explosion Preview 20:01

S5 - Checkpoint 3 Preview 00:01

Damaging Things Preview 20:36

Static Enemy Preview 17:44

Flying Enemies Preview 21:01

Searching for a Player Preview 11:54

Chasing Logic Preview 17:53

Hitting the Player Preview 18:05

Destroying the Player Preview 11:09

Game Over Screen Preview 06:50

Reloading the Scene Preview 06:45

Reloading with the Scene Controller Preview 12:03

S6 - Checkpoint Preview 00:01

Networking Intro Preview 06:57

Player Prefab Preview 09:02

Spawning Adjustments Preview 14:03

Start Positions Preview 04:52

Syncing Player Positions Preview 10:57

Fixing Network Conflicts Preview 13:21

Syncing Animations Preview 03:58

Networked Obstacles Preview 18:29

Spawning Items Preview 10:21

Collecting Boxes Preview 09:39

Network Player Hit Preview 23:17

Network Player Destroy Preview 05:29

Obstacle and Resource Health Preview 14:51

Network Collecting Resources Preview 11:22

S7 - Checkpoint Preview 00:01

Syncing Rockets Preview 13:10

S7 - Checkpoint 2 Preview 00:01

Syncing Explosions Preview 07:12

Download and Install Blender Preview 00:01

get the sources here

Setting up Blender Preview 03:10

Camera Controls Preview 01:37

Emulated Numbpad Camera Preview 02:01

Basic Object Manipulation Preview 04:16

Frequently Used tools Preview 10:57

Mirror Modifiers Preview 03:48

Weapons Reference Preview 00:04

Placing Image Reference Preview 06:04

Basic Block (Keystroke) Preview 05:47

Trigger Guard (Keystroke) Preview 09:31

Main Body Tweaks Preview 08:12

Back Grip Preview 15:07

Hammer Preview 06:59

Sights Preview 06:57

Profile Preview 06:29

Gun Barrel Preview 07:33

Hand Hold Preview 11:16

Trigger Preview 03:21

Materials Preview 08:32

Revolver Start Preview 07:24

Trigger Guard Preview 15:34

Revolver Sights Preview 12:18

Guard to Handle Fix Preview 06:47

Revolver Handle Basic Preview 07:08

Revolver Handle Fix Preview 06:28

Revolver Body Thinning Preview 07:53

Revolver Main Body Fixes Preview 07:19

Bullet Wheel Preview 06:00

Gun Mid Profile Preview 17:57

Revolver Front Sight Preview 10:31

Revolver Trigger Hammer Preview 09:29

Revolver Trigger Preview 09:29

Revolver Materials Preview 10:45

M40 Reference Preview 04:11

Sniper Trigger Preview 14:35

Sniper Main Body Preview 08:54

Sniper Barrel Preview 20:38

Sniper Scope Preview 10:25

Sniper Scope Detail Preview 08:01

Sniper Materials and Fix Preview 14:56

MP5 Start Preview 03:56

Weapon Reorganization Preview 21:35

MP5 Main Body Preview 20:56

MP5 Front Sights Preview 29:36

MP5 Front Sight (Part 2) Preview 17:17

MP5 Top Rails Preview 05:33

MP5 Back Sights Preview 15:31

MP5 Back Stock Preview 40:36

MP5 Materials and Finishing Preview 06:58

Shotgun Base Preview 08:07

Shotgun Stock Fix Preview 14:22

Shotgun Midbody Preview 12:59

Shotgun Underbarrel Preview 08:26

Shotgun Minor Details Preview 10:18

Shotgun Back Sights Preview 11:32

Shotgun Front Sights Preview 10:59

Character Setup Preview 03:21

Character Head Preview 06:20

Character Body Base Preview 09:02

Character Legs Preview 23:09

Character Arms Preview 21:02

Flow Cleanups Preview 12:25

Character Bones Preview 35:03

Setup for Textures Preview 06:06

Character UVing Preview 11:09

Texturing Setup Preview 05:52

Texturing Painting Preview 22:32

Art Intro Preview 06:31

S14 - Checkpoint 1 Preview 00:01

Showing the New Level Preview 04:48

Changing Prefab Art Preview 10:15

Obstacle Art Preview 11:00

Particle Effects Preview 09:04

Rocket Sounds Preview 09:03

Interface Sounds Preview 06:20

2D vs 3D Sounds Preview 10:14

Weapons Sounds Preview 08:18

Shooting through the Network Preview 18:12

Network Authority for Audio Preview 08:37

Footstep Setup Preview 07:09

Networking footstep Sounds Preview 16:55

Hit Sounds Preview 06:50

S14 - Checkpoint 2 Preview 00:01

Integrating New Characters Preview 13:50

Animation Mask Preview 08:36

Animation Layering Preview 13:32

Integrating Top Animations Preview 13:50

S14 - Checkpoint 3 Preview 00:01

Adding Weapon Models Preview 11:25

Showing Models Preview 19:58

Syncing Animation Triggers Preview 05:51

Syncing Weapon Equip Preview 06:20

Initial Weapon Equip Preview 08:55

S14 - Checkpoint 4 Preview 00:01

Energy State Preview 07:57

Script Control Of The Energy Ball Preview 12:36

Energy Spawning Logic Preview 09:09

Adjusting the Movement Speed Preview 05:11

Syncing the Energy Mode Preview 06:28

Server Screen Preview 12:41

Server Screen Integration Preview 06:55

Client Screen Preview 05:33

Allowing Client to move Preview 03:50

Storm Manager Preview 11:07

Storm visuals Preview 06:49

Storm Shrinking Logic Preview 11:40

Storm Damage Preview 13:10

S15 - Checkpoint 1 Preview 00:01

Storm Details Preview 08:37

Storm alert Preview 10:38

Minor Adjustments Preview 07:23

S15 - Checkpoint 2 Preview 00:01

Spreading Weapons Preview 11:40

Player Adjustments Preview 03:55

Outside Terrain Preview 11:24

Post Processing Preview 14:33

Outside Lightning Preview 03:05

Custom Fonts Preview 16:27

Lock Tool Switching while Spawning Preview 07:05

Update Bounds Preview 02:59

Network Bullets Preview 14:01

S15 - Checkpoint 3 Preview 00:01

Weapon Difficulty Adjustments Preview 06:04

New Train Setup Preview 12:09

Adding Mountains Preview 23:12

Adding Resources Preview 10:33

S16 - Checkpoint 1 Preview 00:01

Checking the New Map Preview 07:52

S16 - Checkpoint 2 Preview 00:01

Spreading Weapons Preview 15:52

Course Wrap Preview 04:08

Source Assets Preview 00:01