Build A Battle Royale From Scratch With Unity And Blender
Tags: 3D Game Development
Design and develop a full-on Battle Royale system and environment for multiplayer. Create and animate characters today.
Last updated 2022-01-10 | 3.3
- Create your own unique Battle Royale system.- Design large environments for your character to explore in.
- Learn the basics of animation.
What you'll learn
* Requirements
* The latest version of Unity®. (free)* Blender 2.78 or higher (free)
* This course was recorded on a Mac
* but you can use a PC
Description
"This course has met my expectations perfectly. The instructor is clear and covers everything in a way I understand."
"I've been using Unity as a hobbyist for about 3 years now, and in the last 6 months my understanding of it has really just sky rocketed. This was time to actually make and FINISH a project. So I grabbed this. I've learned quite a few things already. He explains things frankly speaking better than most. He is deliberate and does not overwhelm you with knowledge. He takes it module by module so you can digest it carefully and retain it. It's paced extremely well. I've watched about 3 hours of it so far, and while most was review so far...there was some info that I simply did not know. So far not disappointing. I'm rather pleased in fact." -Review from student Paul
"I found the starting very slow but it was covering the very basics of Unity and C#. Once it get into the next sections it was brilliant. I'm not even half way through and I'm loving it." - Warren G.
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Do you love Battle Royale games? Do you want to take your own spin at the genre? This is the perfect course for you.
Learn how to create a full 3D environment. Build and design characters to wield weapons as they try to survive your own Battle Royale!
A wildly successful Kickstarter funded this course
In this course, you learn how to build your own Battle Royale game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Made for ABSOLUTE BEGINNERS! If you have experience: Skip the intro sections.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!
"This course is great. The instructor is very clear when showing how to implement new functionality, and explains concepts in a way that allows them to sink in quickly. I absolutely recommend it." - Jacob E.
Let's get started!
Enroll now to join the Mammoth community!
Who this course is for:
- Anyone who wants their start at making 3D video games.
- People that want to create their own Battle Royale.
- Anyone who wants to learn game development.
- Beginners who want to learn how to use Blender.
- ABSOLUTE BEGINNERS! If you have experience: Skip the intro sections.
Course content
23 sections • 306 lectures
01. Downloading and Installing Unity Preview 08:01
Update: Standard Assets for Unity 2018.3+ Preview 00:26
02. Starting Your Project Preview 08:04
Unity Interface - View the Game Preview 06:44
Unity Interface - Hierarchy and Game Objects Preview 14:26
Unity Interface - Project and Console Preview 04:34
Tip: Accessing the Asset Store from the Project Preview 00:04
Intro to Coding Preview 07:05
The Basic Script Preview 15:58
Hello World Preview 12:13
Variables Preview 11:04
Access Modifiers Preview 06:12
Boolean Values Preview 10:52
Loops Preview 10:12
S2 - Checkpoint Preview 00:01
Input Preview 10:40
Player Parameters Preview 04:12
Player Movement Preview 08:37
Update vs Fixed Update Preview 04:30
Player's Input Preview 19:10
Third Person Character Preview 14:34
S3 - Checkpoint 1 Preview 00:01
Camera Look Preview 13:18
Camera Move Preview 10:35
Cursor Lock Mode Preview 04:27
Mouse Look Preview 08:12
Animation Movement Preview 08:13
Strafing in the Animator Preview 11:56
Side Look Preview 09:10
Changing the Focal Point Side Preview 16:16
Focal Smoothness Preview 05:57
Vertical Look Preview 06:25
Rotation Point Preview 06:15
S3 - Checkpoint 2 Preview 00:01
Camera Improvement Preview 15:18
Level Design Basics Preview 09:52
Center Zone Preview 18:26
Sniping Tower Preview 13:48
Reward Vs. Punishment Preview 15:15
Simple House Preview 10:56
Door Object Tip Preview 00:14
Opening Door Preview 18:26
Raycasts Preview 18:15
Interacting with Doors Preview 09:38
Villa Preview 11:16
Terrains Preview 14:53
Creating and Interesting Terrain Preview 17:52
Grass Preview 09:52
S4 - Checkpoint 1 Preview 00:01
Terrain Bounds Preview 07:48
Canvas Preview 19:05
Anchors and Pivots Preview 11:02
Text Preview 11:03
Updating Resources Text Preview 16:39
Tool Selection Interface Preview 16:48
Tool Switching Preview 10:53
Tool Selector Improvements Preview 11:43
Resource Objects Preview 13:01
Collection Cooldown Preview 05:32
S4 - Checkpoint 2 Preview 00:01
Smooth Collection Animations Preview 14:37
Adding Obstacle tools to List Preview 19:27
Obstacle Prefabs Preview 15:11
Cycling Between Obstacles Preview 17:16
Preserving the Obstacle Rotation Preview 06:03
Placing Obstacles in the Screen Preview 20:06
Using Resources Preview 19:01
S4 - Checkpoint 3 Preview 00:01
Obstacle Transparency Preview 13:08
Weapon Base Class Preview 10:56
Inheritance Preview 10:16
Abstract Classes Preview 03:52
Item Box Preview 17:59
Awarding Ammunition Preview 17:06
Weapon Inventory Preview 12:19
Weapon Interface Preview 08:33
S5 - Checkpoint 1 Preview 00:01
Selecting Weapons Preview 14:18
Player-Weapon Communication Preview 09:19
Shooting Logic Preview 14:56
Reloading Logic Preview 13:42
Reload Bars Preview 10:52
Adding New Weapons Preview 12:37
Shooting Raycasts Preview 19:04
Correct Shooting Rays Preview 20:31
Weapon Accuracy Preview 11:43
Destroying Obstacles Preview 13:43
S5 - Checkpoint 2 Preview 00:01
Shotgun Preview 12:01
Improving the Aim Variation Preview 07:34
Sniper Preview 19:30
Zoom Interface Preview 11:51
Rocket Launcher Preview 12:29
Make the Rocket Fly Preview 10:30
Explosion Preview 20:01
S5 - Checkpoint 3 Preview 00:01
Damaging Things Preview 20:36
Static Enemy Preview 17:44
Flying Enemies Preview 21:01
Searching for a Player Preview 11:54
Chasing Logic Preview 17:53
Hitting the Player Preview 18:05
Destroying the Player Preview 11:09
Game Over Screen Preview 06:50
Reloading the Scene Preview 06:45
Reloading with the Scene Controller Preview 12:03
S6 - Checkpoint Preview 00:01
Networking Intro Preview 06:57
Player Prefab Preview 09:02
Spawning Adjustments Preview 14:03
Start Positions Preview 04:52
Syncing Player Positions Preview 10:57
Fixing Network Conflicts Preview 13:21
Syncing Animations Preview 03:58
Networked Obstacles Preview 18:29
Spawning Items Preview 10:21
Collecting Boxes Preview 09:39
Network Player Hit Preview 23:17
Network Player Destroy Preview 05:29
Obstacle and Resource Health Preview 14:51
Network Collecting Resources Preview 11:22
S7 - Checkpoint Preview 00:01
Syncing Rockets Preview 13:10
S7 - Checkpoint 2 Preview 00:01
Syncing Explosions Preview 07:12
Download and Install Blender Preview 00:01
get the sources here