Blender 2 8 Character Creation

Tags: Blender

Learn to use Blender 2.8 to create your own 3D characters

Last updated 2022-01-10 | 4.8

- Create a 3D Character with Blender 2.8
- Use the Sculpt Tools in Blender 2.8
- Bake a Normal Map

What you'll learn

Create a 3D Character with Blender 2.8
Use the Sculpt Tools in Blender 2.8
Bake a Normal Map
Create PBR Materials with the Eevee Render Engine
Use Krita to Paint Textures
Rig a 3D Character in Blender 2.8
Light and Render a Turntable Animation with Eevee

* Requirements

* This course uses Blender 2.8 and Krita
* The instructor uses a Wacom graphics tablet in the sculpting and texturing portions of the course

Description

Blender 2.8 is here! And it's time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.

You'll learn how to:

  • Model a 3D Character

  • Use the Sculpt Tools in Blender 2.8

  • Bake a Normal Map and apply it to a low poly object

  • Create PBR Materials with the new Eevee Render engine

  • Use Krita to paint textures

  • Rig a 3D Character in Blender 2.8

  • Light and Render a Turntable Animation with Eevee

In this course you'll use Blender 2.8 to model the character's face with proper edge flow, so it will animate believably. You'll learn how to create hands and feet, as well as the character's space suit and helmet. We'll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.

We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You'll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.

When the character has been modeled and textured, we will then turn our attention to rigging. You'll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.

Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!

Who this course is for:

  • Beginner Blender users who would like to create their own 3D characters

Course content

10 sections • 94 lectures

Welcome to the Course Preview 03:00

A Brief Introduction to Blender 2.8 Preview 18:23

Importing Reference Images Preview 10:24

Beginning the Face Preview 10:52

Establishing the Face Loops Preview 07:45

Completing the Loop Mask Preview 11:42

Adjusting the Face Preview 10:59

Creating the Top of the Head Preview 12:22

Modeling the Eyes Preview 12:02

Placing the Eyes Preview 08:07

Creating the Side of the Head and Neck Preview 11:23

Modeling the Ears Preview 10:28

Creating the Nostrils Preview 07:24

Beginning the Lips Preview 11:15

Extruding the Inner Mouth Preview 08:31

Creating the Gums Preview 08:38

Beginning the Teeth Preview 09:01

Finishing the Teeth Preview 10:25

Modeling the Eyelids Preview 09:37

Extruding the Torso Preview 09:31

Creating the Legs Preview 13:39

Modeling the Arms Preview 14:54

Beginning the Fingers Preview 11:14

Continuing the Fingers Preview 09:32

Extruding the Hand Preview 14:45

Modeling the Thumb Preview 09:36

Connecting the Hand Preview 09:44

Beginning the Foot Preview 09:48

Finishing the Feet Preview 15:17

Beginning the Body Suit Preview 10:53

Finishing the Body Suit Preview 09:45

Beginning the Space Suit Preview 11:48

Creating the Sole of the Boot Preview 09:32

Modeling the Boots Preview 09:35

Creating the Glove Preview 11:30

Continuing the Space Suit Preview 11:39

Working on the Breastplate and Belt Preview 11:35

Finishing the Breastplate and Belt Preview 15:19

Creating the Knee and Elbow Pads Preview 13:05

Preparing to Sculpt Preview 08:45

Beginning the Legs Preview 13:18

Sculpting the Upper Legs and Hips Preview 08:49

Sculpting the Torso and Arms Preview 10:11

Sculpting the Boots Preview 09:42

Sculpting the Gloves Preview 10:45

Finishing the Sculpting Preview 09:29

Beginning the Helmet Preview 07:10

Continuing the Helmet Preview 13:37

Adding Thickness to the Helmet Preview 06:55

Finishing the Helmet Preview 10:56

Starting the Snoopy Cap Preview 11:27

Continuing the Snoopy Cap Preview 07:38

Modeling the Cap Mics Preview 10:37

Creating the Chin Strap Preview 08:35

Beginning to Organize the Model Preview 13:36

Finishing the Organization Preview 11:17

UV Mapping the Suit Preview 09:22

UV Mapping the Cap Preview 05:54

UV Mapping the Head Preview 09:41

Baking a Normal Map Preview 11:01

Assigning Materials for the Suit Preview 10:47

Assigning Materials to the Head Preview 11:06

Adjusting the Materials Preview 14:23

Adding Textures to the Suit and Eyes Preview 10:27

Texturing the Snoopy Cap Preview 12:51

Beginning to Texture the Face Preview 09:23

Finishing the Face Textures Preview 09:08

Texture Painting Details on the Suit Preview 13:29

Modeling the Eyelashes Preview 13:41

Texturing the Eyelashes Preview 10:17

Beginning to Texture the Eyebrows Preview 08:26

Finishing the Eyebrow Textures Preview 08:15

Modeling and UV Mapping the Bangs Preview 09:23

Texturing the Bangs Preview 11:47

Preparing the Character for Rigging Preview 10:33

Creating the Armature and Adjusting Joints Preview 13:33

Placing the Joints of the Hands Preview 12:27

Adjusting the Joints of the Face Preview 13:13

Placing the Joints for the Mouth and Eyes Preview 14:37

Generating the Rig and Binding the Mesh Preview 13:32

Parenting the Eyes and Teeth Preview 10:27

Adjusting Weights of the Face Preview 14:07

Testing the Face Controls Preview 08:42

Adjusting the Neck and Chest Weights Preview 07:22

Painting the Weights of the Hand Preview 10:35

Painting Weights for the Elbows and Knees Preview 12:30

Weight Painting the Torso and Hips Preview 10:16

Weight Painting the Boots and Testing the Rig Preview 09:55

Posing the Character Preview 10:46

Lighting the Scene Preview 08:59

Setting Up the Transparent Glass Material Preview 09:08

Animating the Camera Preview 09:57

Rendering the Animation Preview 05:27

Conclusion and Thank You Preview 00:37