Unreal Engine Vr Development Fundamentals

Learn how to build the basic VR mechanics from scratch in Unreal Engine 4 using Blueprints for Oculus Quest 2

Last updated 2022-01-10 | 4.6

- Unreal Engine Blueprints Basics
- Prototype VR Projects with Unreal Engine
- Configuring Unreal Engine projects for VR Development

What you'll learn

Unreal Engine Blueprints Basics
Prototype VR Projects with Unreal Engine
Configuring Unreal Engine projects for VR Development
Building basic VR Mechanics from scratch
UI Interactions in Unreal Engine
Unreal Engine's Gameplay Framework

* Requirements

* No programming experience needed. We will code visually.
* Having an Oculus Quest or Quest 2 VR Headset (Oculus Rift will be fine too)
* Having a PC that supports Unreal Engine
* Desire to learn VR Development

Description

Back in 1995, we had the Internet revolution connecting people around the World using 2D websites. Now, the same is happening but in 3D. Instead of 2D pages, we already have 3D experiences via VR headsets. And all these will eventually get us to the Metaverse which is the successor to the internet where we will be all connected in a Virtual Space with our own Avatars, virtual homes, and economy.  To become a part of building the Metaverse, we must definitely know at least one Game Engine to create immersive virtual worlds.


Unreal Engine from Epic Games will be one of the few tools empowering the Metaverse! So, that's why it is the best time to learn Unreal Engine VR Development. And we created this course just for that. In this course, you will quickly get started with your Unreal Engine career. We spent tons of time creating the tutorials so that you can save time and learn this complex topic in a very short time.


By enrolling in this course, you will learn the VR Development Fundamental topics such as:

  • Setting up and Configuring Unreal Engine for VR Development

  • Blueprints Visual Scripting System Basics

  • Gameplay Framework in Unreal Engine

  • Blueprint Actors

  • Creating VR Pawn


Also, you will build the basic VR Interactions from scratch such as:

  • Grabbing

  • Adding and animating VR Hands

  • Moving with Thumbstick input

  • Teleportation

  • Snap Turning

  • UI Interactions


At the end of this course, you will have built your own VR Template project that you can use on your projects. Also, you will have built a simple game, Escape From Train from the Blueprints section. Overall, you will have a solid understanding and starting project (you built!) for VR Development in Unreal Engine 4.


Enroll now and let's build the Metaverse together!

-Tevfik



Who this course is for:

  • Designers who want to use VR for their creative purposes
  • Developers who want to get started with Unreal Engine and VR Development
  • Anyone how want to save time learning a new topic

Course content

3 sections • 28 lectures

Setting up Unreal Engine 4 Preview 05:20

Creating VR Template Project and Overviewing the Engine Editor Preview 06:31

Installing Android Studio And Configuring Unreal Engine for Android Platform Preview 10:06

Configuring and Running VR Template Project for Oculus Quest 2 Preview 07:59

Project Overview Preview 02:53

Creating the Project and Importing Assets Preview 08:04

Setting up Game Mode and Modifying First Person Character Preview 10:07

Opening and Closing the Door Part 1: Blueprint Actors Preview 09:20

Opening and Closing the Door Part 2: Timelines and Overlaps Preview 16:25

Creating The Secret Key Blueprint Preview 16:51

Locked Case Blueprint and Widget Blueprint Preview 14:53

Interacting With the Password UI Preview 13:57

Escaping from Train Preview 10:33

Creating Project and VR Basics Map Preview 06:41

Configuring Project for VR Preview 07:51

Building for Oculus Quest 2 and PC VR (via Oculus Link) Preview 08:00

Game Mode and VR Pawn Preview 08:53

Building VR Pawn Part 1: Adding VR Camera and Motion Controllers Preview 07:21

Building VR Pawn Part 2: Adding VR Hands Preview 06:42

Building VR Pawn Part 3: Animating VR Hands Preview 14:24

Grabbing in VR Part 1: Finding Nearest Object to Grab Preview 12:59

Grabbing in VR Part 2: Blueprint Interfaces Preview 17:46

Grabbing in VR Part 3 Preview 12:00

Movement in VR Part 1: Joystick Movement Preview 12:17

Movement in VR Part 2: Snap Turn Mechanism Preview 09:27

Movement in VR Part 3: Teleportation Preview 21:11

UI Interactions in VR Part 1: Widgets Preview 16:50

UI Interactions in VR Part 2: Visualizing UI Interaction Beam Using Splines Preview 20:19