Learn C Plus Plus From Beginner To Advanced

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Take this course to learn C++ which you can use for ethical hacking, game development, and most software you use daily!

Last updated 2022-01-10 | 4.7

- Understand C++ Code
- Write C++ Code
- Create Basic applications in C++

What you'll learn

Understand C++ Code
Write C++ Code
Create Basic applications in C++

* Requirements

* Basic Computer skills will be sufficient

Description

* Subtitles available in both English & Spanish *

If you want to learn C++ to advance your skills, gain the ability to program games, and create your own software, you might love this course!  You can go from beginner to advanced with C++ using this course because it has 9+ hours of video that might motivate you to keep learning and programming in C++!

If you have no previous knowledge or experience in C++, you will like that the course begins with C++ basics. If you have learned about C++ already in another course and want to improve what you already know, the course has hours of different topics in C++ with one topic per section. Each section is linked to the previous one in terms of utilizing what was already learned. Each topic is supplied with lots of examples which help students in their process of learning. Also, some new features introduced in C++11 standard are explained. This is what makes it interesting for both beginner and advanced students. Even if you already have a lot of experience in programming in C++, this course can help you learn some new information you had missed before. Upon the completion of this course, you should be able to write programs that have real-life applications.

What I think is the best about this course is that you can search questions others have had, post your own questions, and get answers to challenges you are currently facing in learning and using C++.  You get paid C++ expert technical support in this course here to answer every single question you ask!

If you still are not sure about taking the course, maybe these stories of what the students before you experienced will be more useful than whatever I can say about this course. Maybe you can see if you identify with where they were when they took the course and what they got out of it. These are all copied from the course reviews below.

So far I'm enjoying it, explanation of subjects are easy to understand.

Very clear instruction, easy to understand.

Straight forward. No fluff like some other courses where they take you on tangents about stuff you will probably never encounter.

If you any suggestions you have on topics that have not been covered, you can send them via private message. I will do my best to cover them as soon as possible.

Thank you for reading this. I hope to see you in the course soon and I hope you will enjoy your time learning as much as I have!

Who this course is for:

  • Complete beginners who wish to learn C++
  • No previous programming knowledge is needed

Course content

19 sections • 76 lectures

The most basic C++ program Preview 05:42

Here we will write the smallest possible C++ program which does not have any practical application. This is just to show students what every C++ program must contain, that is, the main function.

Hello world, printing to monitor Preview 13:14

Here, for the first time in this course, we will write a program that has some sort of practical application. In essence, we will instruct the machine to create a printout on the screen.

More advanced print formats Preview 08:50

In this video, we will attempt to create a more complex output, which we will format and we will see the portion of logic which machine uses to interpret the code.

Variables in C++ part 1 Preview 17:31

Here we will learn about different types of variables that are used in C++, their declaration, initialization, and meaning.

Variables in C++ part 2 Preview 13:22

Here we will learn about different types of variables that are used in C++, their declaration, initialization, and meaning.

Getting data from standard input (keyboard) Preview 14:31

Here we will learn about user input and how a user can interact with the program through keyboard input.

First "useful" program - calculate sum Preview 11:39

Constant variables in C++, macro constants Preview 14:28

In this video we will learn about constants in C++, how they are declared, and what they are used for.

The auto keyword, new in C++11 Preview 07:49

Here we will learn about the auto keyword, which is new in C++11 and is, in essence, a generic type for variables.

Comments Preview 05:30

In this video, we will learn how to write comments in C++, what type of comments we have, and what they are used for.

Inclusion of other libraries Preview 10:16

In this video, we will learn how to include C++ libraries for the benefit of using resources which are embedded in them.

if-else statement: conditional execution Preview 19:22

Here, we will learn about conditional execution. We will learn about if-else constructs, how they are created and what they are used for.

Logical operators part 1 Preview 17:26

In this video, we will learn about logical operators in C++ and the evaluation of conditions.

Logical operators part 2 Preview 07:09

In this video, we will learn about logical operators in C++ and the evaluation of conditions.

Relational operators Preview 13:13

Here, we will learn about relational operators such as ==, !=, <, <=, >, and >=.

Comma operator Preview 08:44

In this video, we will learn about the comma operator and the inherent dangers of the comma operator.

for loop Preview 19:57

In this video, we will demonstrate the purpose and the usage of the for loop.

while loop Preview 09:50

Here, we will learn about the while loop.

do while loop Preview 12:23

In this video, we will learn about the do while loop, which is a variation of the while loop, except the condition is evaluated at the end and the loop is guaranteed to run at least once.

for each loop (new in C++11) Preview 13:55

Here, we will learn about the for each loop, which is introduced in C++11 standard.

break statement Preview 09:28

In this video, we will learn about the break statement, which is used to terminate the loop prematurely.

continue statement Preview 10:41

Here, we will learn about the continue statement which is used to skip an iteration of the loop.

goto Preview 05:20

In this video, we will learn about the so-called goto loop, which is not really a loop, but is used to simulate a loop-like behavior.

Infinite loops Preview 04:46

Infinite loops are capable of running indefinitely or until they are terminated by some condition.

Nested loops Preview 04:56

Nested loops are loops within loops. You can stack pretty much as many as you like.

Declaration and usage Preview 09:50

In this video, we will learn how to declare and use arrays in a general fashion. Arrays are containers which contain elements, elements are indexed. It is very important to note that indexing in arrays starts from 0. For example, if an array had 70 elements, they would go from 0 to 69.

Memory representation Preview 01:41

Pretty much, everything that is declared in C++ will occupy inevitably memory (RAM). Arrays are not an exception to this rule, and so, here,  I will show you how the elements of the array occupy memory space.

Array initialization Preview 18:33

Like variables, arrays can be initialized. Their initialization differs to the extent that the elements of the array are initialized which the array contains.

Simple array algorithms Preview 10:31

Overview of basic array algorithms.

C string Preview 05:29

C strings are remnants of C programming language, which are still used in C++, especially in conjunction with the Windows API functions, as they do tend to accept C strings as their parameters.

Concept and usage Preview 14:46

In general about functions, their concept and usage.

Functions with return values Preview 19:01

These are functions that return specific values when invoked.

Functions that do not accept anything and do not return anything Preview 14:48

It is possible for a function to accept no parameters and return no values.

Basics lambda anonymous functions new in C++11 Preview 09:26

Lambda functions, or anonymous functions give the ability to the user to declare a function within a function. This is a brand new concept in C++11 that is fairly useful, perhaps not so much for the learning in the beginning stages as much as it is for the advanced level of programming.

Explanation and usage part 1 Preview 18:35

In general about exceptions in C++.

Explanation and usage part 2 Preview 19:23

Standard exceptions Preview 06:07

These are sets of predefined and standardized exceptions.

Generic catch block Preview 04:51

If an exception is thrown, we need to create a catch block, and since we want to be sure that the exception is caught, we need a generic exception block.

Nested try-catch blocks Preview 02:30

Same as with nested loops, you can nest try-catch blocks one within another.

Exception propagation Preview 04:30

Once an exception is thrown, we can perform a set of operations after which, if we wish, we can propagate the exception onward.

Concept and usage Preview 02:28

In general about structures in C++.

Attributes and structure initialization Preview 13:03

Creating a set of attributes for a structure and the initialization of the same.

static attributes Preview 14:47

Attributes that are shared between the variables of the same structure type.

Arrays of struct Preview 08:31

Generic Programming part 1 Preview 16:13

Generic Programming part 2 Preview 16:03

vector Preview 16:02

deque Preview 12:38

string Preview 17:34

map Preview 08:12

Map type contains key-value pairs. Each value has a key. 

function Preview 13:32

The  function type is a wrapper for functions and allows for functions to be placed in it and then be called later. This type is introduced in C++11.

deque Preview 12:38

Deque is very much similar to vectors except that it differs in the internal representation in the memory. It is organized as a list of lists.

Concept and usage Preview 04:57

Classes, just like structures, are logical units. So, when we add a method (function) to a structure, we get a class. class instance (variable of that class' type) is called an object.

Principles of object oriented programming (OOP) - Part 1 Preview 18:56

Some of the object oriented programming principles are hiding information, encapsulation, inheritance, and polymorphism.

Principles of object-oriented programming (OOP) - Part 2 Preview 06:13

Rule of zero/three/five and Constructors - Part 1 Preview 17:50

Rule of zero/three/five and Constructors - Part 2 Preview 05:42

Destructors Preview 06:33

Friend functions Preview 07:11

Generic Classes Preview 09:57

Decomposition - Part 1 Preview 11:55

Decomposition - Part 2 Preview 05:31

Using OS libraries and functions Preview 09:20

WinAPI Types Preview 10:39

Checking for Errors Preview 10:38

Some fun with basic encryption Preview 19:27

Introduction to Pointers Preview 04:25

Comparison Operators and Pointers Preview 09:27

Operators and Pointers Part 1 Preview 08:09

Operators and Pointers Part 2 Preview 13:56

Pointing to Different Objects Part 1 Preview 07:09

Pointing to Different Objects Part 2 Preview 02:34

Referencing Preview 06:04