3ds Max Unreal Engine 4 Easy Real Time For Arch Viz

Use Unreal Engine 4 (free) to turn your 3d projects into a real-time / VR project in just a couple hours, from scratch.

Last updated 2022-01-10 | 4.3

- Take your 3d model from static to real-time/VR walkthrough in just minutes
- Easily setup your models as VR experiences and walk through them virtually
- Generate photorealistic & instant renderings / animations of your models using UE4

What you'll learn

Take your 3d model from static to real-time/VR walkthrough in just minutes
Easily setup your models as VR experiences and walk through them virtually
Generate photorealistic & instant renderings / animations of your models using UE4
Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
Create a full VR project (instructor provided) complete with blueprint interactions
Create basic blueprints that create interactions in your scene
i.e. pick up items
turn on and off lights
change design
etc.
Learn blueprints / scripting from scratch without any prior experience coding
Package your projects for distribution so others can experience / explore your project

* Requirements

* basic 3d modeling and materials
* basic knowledge of some 3d platform
* preferably 3ds Max (although any should work)

Description

*30 day money back guarantee (no questions asked)

*Course will be constantly updated with more advanced material

*Instructor will be your technical support throughout course to answer any questions that arise


3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)

Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.

This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.

COURSE STRUCTURE

When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:

  • How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
  • Importing your project into a game engine, Unreal Engine 4, which is totally free 
  • The basic interface, and getting around in Unreal Engine
  • Lighting, Materials and rendering for real time
  • Animating in real time, and exporting full animations that render in just seconds!
  • How to export your project for navigation on any computer using basic arrow key navigation + mouse.
  • Basically, create your own custom video game level!

Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:

  • Change your existing real time project into a fully immersive / interactive Virtual Reality project
  • Learn how to customize objects using blueprint scripts with no previous knowledge of coding
  • Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
  • Download source files and develop a VR project from start to finish.
  • Create your first scripts!
  • Immerse yourself in your own project using the best technology available for communicating your design ideas.
  • Export your VR projects for others to view.

NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.



Who this course is for:

  • take this course if you are new to Unreal Engine 4 or want to enhance your skills
  • take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
  • take this course if you want to get started building your own game levels
  • take this course if you are interested in working real time engines into your workflow in some way.
  • DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
  • DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that

Course content

14 sections • 82 lectures

Hi, I'm Adam, And This is My Course About Unreal Engine 4 Preview 04:01

This "lecture" is really just an introduction to me, the instructor. I will show you some of my professional work, explain to you my experience, and hopefully prove to you that I am not some chump trying to take your money on Udemy :) I am a practicing professional, and I try to be very open about my job and my skills, and I really enjoy teaching other people how to gain those skills (and hopefully a job) as well.

Generic Video: How To Get The Most Out of This Course Preview 03:55

This video is not course specific, but it shows you how to get the most out of this course by participating in the community, asking the instructor questions, sharing ideas with other students, offering feedback, etc. It also demonstrates how to download supplemental files.

Preperation And What To Expect Preview 3 pages

This presentation goes over what you should already know coming into the course, and then what I will teach you from there using Unreal Engine 4 as our game engine.

Before You Continue, Decide on a Workflow Preview 01:04

Modeling Considerations Preview 03:18

If you know how to model in 3ds Max for real time, it can go a long way. This lecture will be a brief description of the things that you need to consider when getting something ready for export for real time in Unreal Engine 4 (UE4).

Your Scene Is NOT normal. Let's Fix It! Preview 02:13

Making sure that your normals are facing the right direction is essential for real time. Anything facing the wrong way will not show up properly. We need to make sure this is right inside of 3ds Max before we export. I will show you how to check it, and how to fix any mistakes.

Material Considerations Preview 02:02

Only certain types of materials will export to real time engines. You will need to pay attention in this lecture (wake up!) so you know what materials to use in 3ds Max, and how to prep them properly.

UVW Map Considerations Preview 03:22

Unreal Engine 4 (UE4) uses two UVW channels to properly render your geometry. One is for your textures, and one is for your lightmap. This lecture will teach you how to handle this properly. HINT: It needs to be done in 3ds Max before exporting.

FBX Export for Real Time Preview 02:43

Finally! We have been screwing around in 3ds Max long enough. Let's get this model out of here and into Unreal Engine. That's why we're here isn't it? There are a few settings you need to know first.

Don't Have Your Own Model To Test? Use Mine Preview 00:13

New Tools for 3ds Max to V-Ray Workflow Preview 00:34

Section Recap: Doing Everything Right in 3ds Max Goes a Long Way Preview 2 pages

Read Here Before Moving On Preview 00:25

Setting Up A Basic Project Using A Template Preview 06:50

Basic Navigation in Unreal Engine 4 Preview 05:00

Additional Resources Regarding Getting Around in UE4, Straight From The Source Preview 00:05

Importing from 3ds Max to Unreal Engine 4 Preview 04:51

Fixing Errors and Re-Importing Preview 01:17

This lecture is added to the course in response to student questions. If you have problems with your geometry and need to go back and fix it in 3ds Max, this video shows how to re-import it in place and update in UE4.

What are Collisions? Here is a Breakdown If You Are New To Real Time Preview 1 page

Collisions: When Worlds Collide! Preview 04:46

Let's Get To The Fun Part...Start Looking Around Preview 05:35

Your first step into real time. This lecture will show you how to start looking around inside your model. This is the fun part. It is time to start being blown away by Unreal Engine and its real time capabilities.

Section Recap: The Very Beginnings of Your Real Time Experience Preview 2 pages

Materials Introduction Preview 01:19

Unreal Engine Materials and Your First Build! Preview 09:26

More Real Time Materials Preview 03:20

A Mirror Reflection Material in UE4 Preview 04:22

Creating a true mirror-like material in UE4 is not nearly as simple as it should be. Even in this video, the solution seems like a bit of a cheap workaround. Regardless, here it is, in answer to a student question. More videos on this subject will be added as the program, and techniques evolve.

Dive in Way Deeper To Materials With Epic Games Video Tutorials Preview 00:01

Materials Recap: What Have We Learned About Unreal Engine 4 Materials Preview 2 pages

Lighting Introduction Preview 00:49

In this section we will finally start to learning to light our real time project in Unreal Engine 4. This is the final element that we need to start approaching photorealism for our real time arch viz project.

UE4 Lightmass Settings for Arch Viz + Applying Basic Lights Preview 06:01

In order for all of our lighting to look clean, we will up our lightmass settings a little in UE4. This takes longer to build, but will give us much more quality for our real time project. If you don't understand what they all mean, that is okay, just copy the teacher. It is okay, I won't consider it cheating.

Also, we will start setting up our own basic lights from scratch.

More Lighting and Post-Processing Preview 05:39

Skylight and More Post-Processing Preview 04:49

Lighting Fix Preview 01:32

UPDATE: Fixing Common Lightmapping Issues - Getting Your Light Bake Just Right Preview 08:04

UPDATE: Lighting Theory Explained for Arch Viz Preview 19:55

Coming from Arch Viz rendering with offline render engines, it can be hard to understand the theory and workflow behind UE4 lighting tools. In this video I will go over everything, including:

- Light baking

-Different types of lights and when to use them

- Lightmass Settings

- More

More Advanced Lighting Workflows Preview 00:08

Finishing Touches Introduction - Refining the Project Further Preview 02:20

We continue to tweak our real time architectural walkthrough by adding new details, refining materials, fixing all of our collisions, etc. At this point you should be able to start going off on your own and creating what you want.

Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends Preview 09:06

Importing Entourage -- Maybe Some of Your Own Fancy Models Preview 08:06

Here we bring in a chair, but I hope that you want to import some of your own nice models to try out in real time.

Adjusting the Movement / Speed of Your Dude Preview 02:25

Sometimes it is really hard to navigate with the default settings. Slow down your player actor to have a little more control.

Exporting Your Project Preview 06:11

What good is your real time project if you are the only that can explore it? Remember, sharing is caring. Let's learn to export our project from UE4 so others can check it out too.

Here is Where I Teach You To Reduce Render Times By 1 Million Percent Preview 10:24

Using the Matinee Actor in Unreal Engine 4 is awesome. Here you will learn to easily spit out full blown animations of your projects in just a mater of seconds, not days.

Using The VR Template To Create Your First VR Project for Arch Viz Preview 16:42

-Go over the basics of the VR template

-Tips and tricks for getting it to work

-Export a VR project

-HTC Vive and Occulus Rift

-Pick up objects in VR

VR Template in Use -- Test It Out Preview 02:34

Here we will get into the template with the HTC Vive headset on, and you'll see how it operates.  

-Inside the VR template with the HTC Vive on

-Picking things up

-Immerse yourself in VR

Converting an Existing FPS Level into VR Preview 11:08

-migration tool

- convert to virtual reality

Testing Out Your Migrated Scene In Virtual Reality Mode Preview 03:47

-Open scene with the VR preview

-Make sure all the migrating of objects worked

-Navigate around using the HTC motion controllers

-Start thinking about ways to interact with your Virtual Reality Scenes

Blueprint Basics in UE4: Level vs Class Blueprints Preview 09:29

Blueprints really open up the capabilities of UE4.  This lecture provides a good introduction to how they work and what they can do for you in your arch viz project.

Turn On And Off Lights Using Trigger Events In Blueprints Preview 10:26

Here we will use trigger events to turn on and off lights interactively in your scene.  We will do this using blueprints, so we will continue to learn about how blueprints work as well.

Class Blueprints: Get Your Blueprints Talking To Each Other Preview 10:49

Changing Materials On Your Objects Dynamically in Real Time Preview 19:56

- Change materials using class blueprints

- Create a material array to cycle through

- Use variables and variable arrays

- Make variables editable to have even more control over your blueprints

Combine Our Scripts Into Our Virtual Reality Scene Preview 12:09

VR PROJECT: Download Project Materials (models and textures) Preview 00:04

Getting Started With The VR Template in UE4 Preview 02:22

- Project Settings

- Which level to start with

- Getting Started

Create Your Own Level From Scratch And Enable VR Navigation Preview 02:59

Navigate Your Own Game / Architectural Models in Virtual Reality Preview 02:53

- import models

- place them in UE4 Editor

- navigate around your 3d models using the motion controllers.

Adding Light to The VR Scene Preview 03:10

Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers Preview 07:08

- Adjust your nav mesh size

- Adjust nav mesh settings within the project settings

- Add collisions to all objects that will affect the nav mesh

Lighting Using Self-Illluminated Materials Preview 03:31

Refining Our Model By Using Reimport Function Preview 07:27

Simulating Area Lights in Our Scene For Soft Lighting Preview 05:02

Refine and Adjust Your Project Lighting Preview 05:33

UPDATE: Let's Take A Look At Our Project Progress in VR Preview 01:20

Some Advanced Materials Techniques in Unreal Engine Preview 07:19

Intro To Blueprint Terminology Preview 09:38

Adding VR Interactivity Using Blueprints Preview 05:54

Blueprint for Interactively Raising And Lowering Screen Preview 19:45

- Timelines

- Variables

- Referencing other objects in your scene

- Doing math via blueprints

Blueprint for Turning Lights Up and Down Using Functions Preview 20:36

- functions

- blueprints

- interaction

- turn lights up and down in virtual reality

Download the Finished Project Preview 00:03

Intro to Datasmith, a New Workflow Tool for 3ds Max to UE4. GAME CHANGER! Preview 15:13

Migrate Our Original Project into Datasmith Preview 04:21

- In order to start using Datasmith, you will need to install 4.19, but also migrate your project to a Datasmith file.

- Bring our original UE4 project into datasmith so you can start using it to import things.

Import a Chair Into Our Original Scene Using Datasmith Preview 04:43

- import furniture using datasmith

- vray textures translate nicely

- copy furniture around for use in your scene

Importing Our Original Scene With The New Datasmith Workflow Preview 07:28

- import the original project with an updated Datasmith workflow

- no adjustments are made in 3ds Max

- normals, materials, lights, etc are left alone, and the whole file is exported via Datasmith plugin

- import datasmith file into UE4

- examine how lights and materials translate from V-Ray

Advanced Lighting For Getting Our Datasmith Import Looking Photo Real Preview 14:01

Post-Processing For Our Datasmith File and Other Advanced, Photo Real Projects. Preview 08:35

Using The Substance Materials in UE4, Now Available as Free Plugin With UE4.19 Preview 06:01

- use the new substance plugin (UE4.19) to easily access substance source with free materials, import your own substance materials from substance designer, etc.

- adjust textures easily to get the look you want with photo real results

Take Your SketchUp Model to Unreal Engine 4 via Datasmith Preview 07:15

  • Find a basic free 3d model for SketchUp from the 3d warehouse

  • Download the free Unreal Engine 4.20, Datasmith, and the SketchUp Datasmith Exporter.

  • Import your SketchUp model into realtime rendering with UE4

  • Add the basic building blocks to the scene that are necessary for a good real time project.

Refine Your Light Bake and Set Up Navigation for Your SketchUp Model Preview 10:15

  • Get all your lightmaps rendering properly for a good light bake

  • Bake the lighting so you can walk around a fully rendered scene

  • Use the Nav Mesh Modifier Volume to set up VR navigation in your scene

  • Adjust all lightmap resolutions to work properly


Use the UE4 Level Sequencer to Generate Realistic Animations in Real Time Preview 12:35

  • Learn the basics of the level sequencer in UE4

  • Edit video

  • Create keyframe animations for objects in your scene

  • Animate focus and depth of field in real time

Setup First Person Controls With UE4 Input Settings and Arch Vis Pawn Preview 07:55

  • Learn to change your project settings to receive first person inputs

  • Use the arch vis pawn in UE4

  • Change to first person navigation to make your project available to more users.

Creating VR Menu Buttons Preview 14:12

- create a basic menu button for VR

- quit button

- pointer that identifies which button you are pointing at

- highlight a button when it is pointed at

- quit game when the trigger is pulled and you are pointing at the right button

What Should You Learn Next? Preview 07:07

The Advanced UE4 Arch Viz Course (coupon) Preview 02:34