Instructional Design For Elearning

Designing Successful ELearning Courses. Learn from a multi-award-winning instructional designer

Last updated 2022-01-10 | 4.2

- Define the terms instructional design
- eLearning
- and blended learning
- Describe the difference between computer-based training and web-based training
- Identify and describe advantages and disadvantages of synchronous and asynchronous eLearning

What you'll learn

Define the terms instructional design
eLearning
and blended learning
Describe the difference between computer-based training and web-based training
Identify and describe advantages and disadvantages of synchronous and asynchronous eLearning
Determine whether eLearning is the appropriate solution for your needs
Select the most appropriate ISD model for your course
Apply the principles of behaviorism
cognitivism and constructivism to your course design
Apply the concept of andragogy and Malcolm Knowles’s six principles of adult learning to your course design
Analyze learning styles and apply suitable presentation methods and techniques that address multiple learning styles
Differentiate between intrinsic and extrinsic motivation
Apply John Keller’s ARCS Model of Motivational Design to your eLearning course
Determine the role long-term memory
short term memory
and working memory play in learning
Discover ways to avoid Cognitive load in your course design
Use Ruth Clark’s six principles of effective eLearning courses to create eLearning experiences
Conduct audience analysis
performance gap analysis
and task analysis
Utilize appropriate data collection methods and techniques to conduct needs analysis for your eLearning courses
Write terminal and enabling learning objectives using the A-B-C-D format
Apply Bloom’s Taxonomy and three learning domains when writing your learning objectives
Use Robert Gagné’s Nine Events of Instruction to design effective learning experiences
Select appropriate presentation methods and techniques that adhere to the Nine Events of Instruction
Create a Design Document with appropriate sections and information in each section
Design and develop storyboards and prototypes for your course
Script your eLearning courses using plain language principles and style guides
Conduct alpha
beta
and pilot testing to confirm functionality of your course
Develop error log for piloting courses
Differentiate between the Learning management System (LMS) and Content Management System (CMS)
Use guidelines for creating SCORM-compliant content
Use Reusable Learning Objects (RLOs) to develop courses in the cheapest and fastest way possible
Design Section 508 compliant training materials
Apply Kirkpatrick’s Four Levels of Evaluation to eLearning courses
Describe the relationship between Needs Analysis and Kirkpatrick’s Four Levels of Evaluation
Use the ROI model to compare the monetary program benefits with the program costs
Develop different types of valid and reliable assessment items
Provide intrinsic and extrinsic feedback to learners
Differentiate between the four levels of interactivity and select the most appropriate level for your course
Choose linear or non-linear navigation and layout for your course
Select the appropriate type of game using appropriate gamification elements
Design the learning game that helps learners understand and retain the content
Select eLearning tool appropriate for your needs
Describe the three types of videos in eLearning
Select your talent
Self-produce your eLearning videos
Design and develop screencasts for your technical training courses
Record audio narration
Design effective graphics for your courses using Ruth Clark’s visual design model
Identify roles and responsibilities of Subject Matter Experts (SMEs) in course design
Collaborate with SMEs to collect content and select appropriate information for the course
Manage eLearning courses using the IPECC Model and Project Management tools
Design effective job aids and Electronic Performance Support Systems (EPSs)
Incorporate social networking tools in eLearning courses
Create podcasts and vodcasts for eLearning
Design courses and supplemental materials for social and mobile learning
Use agile methods and techniques to design eLearning experiences
Identify situations when Performance Improvement interventions are needed

* Requirements

* There are no prerequisites for this course. Just come ready to learn about designing successful eLearning courses!

Description

  • Define the terms instructional design, eLearning, and blended learning
  • Describe the difference between computer-based training and web-based training
  • Identify and describe advantages and disadvantages of synchronous and asynchronous eLearning
  • Determine whether eLearning is the appropriate solution for your needs
  • Select the most appropriate ISD model for your course
  • Apply the principles of behaviorism, cognitivism and constructivism to your course design
  • Apply the concept of andragogy and Malcolm Knowles’s six principles of adult learning to your course design
  • Analyze learning styles and apply suitable presentation methods and techniques that address multiple learning styles
  • Differentiate between intrinsic and extrinsic motivation
  • Apply John Keller’s ARCS Model of Motivational Design to your eLearning course
  • Determine the role long-term memory, short term memory, and working memory play in learning
  • Discover ways to avoid Cognitive load in your course design
  • Use Ruth Clark’s six principles of effective eLearning courses to create eLearning experiences
  • Conduct audience analysis, performance gap analysis, and task analysis
  • Utilize appropriate data collection methods and techniques to conduct needs analysis for your eLearning courses
  • Write terminal and enabling learning objectives using the A-B-C-D format
  • Apply Bloom’s Taxonomy and three learning domains when writing your learning objectives
  • Use Robert Gagné’s Nine Events of Instruction to design effective learning experiences
  • Select appropriate presentation methods and techniques that adhere to the Nine Events of Instruction
  • Create a Design Document with appropriate sections and information in each section
  • Design and develop storyboards and prototypes for your course
  • Script your eLearning courses using plain language principles and style guides
  • Conduct alpha, beta, and pilot testing to confirm functionality of your course
  • Develop error log for piloting courses
  • Differentiate between the Learning management System (LMS) and Content Management System (CMS)
  • Use guidelines for creating SCORM-compliant content
  • Use Reusable Learning Objects (RLOs) to develop courses in the cheapest and fastest way possible
  • Design Section 508 compliant training materials
  • Apply Kirkpatrick’s Four Levels of Evaluation to eLearning courses
  • Describe the relationship between Needs Analysis and Kirkpatrick’s Four Levels of Evaluation
  • Use the ROI model to compare the monetary program benefits with the program costs
  • Develop different types of valid and reliable assessment items
  • Provide intrinsic and extrinsic feedback to learners
  • Differentiate between the four levels of interactivity and select the most appropriate level for your course
  • Choose linear or non-linear navigation and layout for your course
  • Select the appropriate type of game using appropriate gamification elements
  • Design the learning game that helps learners understand and retain the content
  • Select eLearning tool appropriate for your needs
  • Describe the three types of videos in eLearning
  • Select your talent
  • Self-produce your eLearning videos
  • Design and develop screencasts for your technical training courses
  • Record audio narration
  • Design effective graphics for your courses using Ruth Clark’s visual design model
  • Identify roles and responsibilities of Subject Matter Experts (SMEs) in course design
  • Collaborate with SMEs to collect content and select appropriate information for the course
  • Manage eLearning courses using the IPECC Model and Project Management tools
  • Design effective job aids and Electronic Performance Support Systems (EPSs)
  • Incorporate social networking tools in eLearning courses
  • Create podcasts and vodcasts for eLearning
  • Design courses and supplemental materials for social and mobile learning
  • Use agile methods and techniques to design eLearning experiences
  • Identify situations when Performance Improvement interventions are needed

Course content

4 sections • 62 lectures

Introduction Preview 01:10

This lecture will provide a brief overview of the Instructional Design for ELearning course.

Instructional Design and ELearning Preview 11:43

In this lecture, you will learn about instructional systems design, eLearning, and blended learning. You will also learn about advantages and disadvantages of eLearning as well as some of the situations when eLearning is an appropriate solution.

Instructional Design and ELearning

This quiz will cover Lecture 2 of the course - Instructional Design and eLearning.

Instructional Design Models Preview 10:08

In this lecture, you will learn about some of the most popular instructional design models, theories, and techniques including ADDIE, Seels and Glasgow ISD model, Dick and Carey Systems Approach model, Rapid ISD model, and the SAM model.


Instructional Design Models

This quiz covers the most popular instructional design models used by modern course designers to create effective training materials.

Learning Theories Preview 10:42

In this lecture, you will learn about the main principles of behaviorism, cognitivism, and constructivism. You will also learn about the concept of andragogy and the six principles of adult learning.

Learning Theories

This quiz will focus on learning theories and how they guide curriculum development.

Learning Styles Preview 07:40

In this lecture, you will learn about the VAK model, David Kolb’s Four Learning Styles and Generational learning styles. You will also learn to apply appropriate presentation methods to your courses to address multiple learning styles.

Learning Styles

This quiz covers the role of Learning Styles in the design and development of an ELearning course.

Motivation Preview 06:39

In this lecture, you will learn about intrinsic and extrinsic motivation, Abraham Maslow’s Hierarchy of Needs and its influences on training courses. You will also learn about the WIIFM principle as well as John Keller’s ARCS Model of Motivational Design. In addition, you will learn how to apply these models and principles to your course design.

Motivation

This quiz covers the role of motivation in training development.

Memory Preview 09:42

In this lecture, you will learn about the role memory plays in learning as well as about long-term, short-term, and working memory. The lecture will cover George Miller’s magical number and how it relates to learning design, and finally, you will learn about the Cognitive load theory and things you can do to avoid Cognitive load in your course design.

Memory

This quiz covers how memory influences learning.

Introduction to Section 2 Preview 00:51

This lecture will provide an overview of Section 2.

Needs Analysis and Data Collection Methods Preview 17:48

In this lecture, you will learn, the importance of analysis in instructional design. You will also learn about the audience analysis, performance gap analysis, and task analysis. In addition, different data collection methods and techniques will be covered in this lesson. At the end, we will go over the steps for conducting needs analysis to help you put everything in perspective.

Needs Analysis and Data Collection Methods

Learning Objectives Preview 12:05

In this lecture, you will learn about the role of learning objectives in course design and the A-B-C-D format of learning objectives. You will learn how to create SMART terminal and enabling objectives. In addition, the lecture will cover Bloom’s Taxonomy and learning domains and the five stages of understanding. The lecture will also cover the new approach to writing learning objectives.

Learning Objectives

This quiz covers writing learning objectives for training courses.

Designing the Learning Experience: Gagné’s Nine Events of Instruction Preview 13:19

In this lecture, you will learn about Robert Gagné and his levels of learning. You will also learn about the Nine Events of Instruction and some of the presentation methods that can be used for each event.

Designing the Learning Experience

This quiz covers ways to design effective learning experiences.

Creating a Design Document Preview 01:52

In this lecture, you will learn about creating a Design Document, specifically, the role of the design document, sections of the design document, and information that needs to be included in each section.

Creating a Design Document

This quiz covers creating an effective Design Document.

Storyboarding Preview 09:15

In this lecture, you will learn about the origin of storyboarding and storyboarding components. You will also learn how to storyboard and prototype as well as the difference between storyboarding and prototyping.

Storyboarding

This quiz covers storyboarding and prototyping as it relates to eLearning and instructional design.

Scripting Your ELearning Course Preview 12:12

In this lecture, you will learn the basics of scriptwriting. You will also learn some of the plain language principles. In addition, you will learn about the Style Guide and how to create one for your eLearning needs.

Scripting Your ELearning Course

This quiz covers scripting your eLearning courses.

Quality Assurance Preview 01:42

In this lecture, you will learn about alpha, beta, and pilot testing your eLearning courses. You will also learn how to create a sample error log template and a checklist you can use for identifying errors.

Quality Assurance

This quiz covers quality assurance in eLearning.

Implementation Preview 11:41

In this lecture, you will learn how to implement your course. You will learn about both Learning Management System (LMS) and Content Management System (CMS). You will also learn about the guidelines for creating SCORM-compliant content and Reusable Learning Objects. In addition, Section 508 will be covered in this lecture.

Implementation

This quiz covers implementation of eLearning courses.

Evaluation Preview 08:50

In this lecture, you will learn about formative and summative evaluation, Kirkpatrick’s Four Levels of Evaluation, Application of Kirkpatrick’s model to eLearning courses, and the relationship between Needs Analysis and Kirkpatrick’s Four Levels of Evaluation. You will also learn about Level 5 evaluation: ROI model.

Evaluation

This quiz covers the 4 Levels of Evaluations.

Assessments Preview 20:06

In this lecture, you will learn about the reasons for including assessments in eLearning courses and about validity and reliability of assessment items. You will also learn about the different types of assessment items and will practice writing effective assessment items. Lastly, in this lecture, you will learn about scoring assessments and providing corrective intrinsic and extrinsic feedback to your learners.

Assessments

This quiz covers writing effective assessments.

Introduction to Section 3 Preview 00:36

This lecture will provide an overview of Section 3.

Interactivity in Your ELearning Course Preview 08:15

In this lecture, you will learn about interactivity in eLearning. Specifically, you will learn about the different types of eLearning interactions, the four levels of interactivity and which level of interactivity you should select for your courses. You will also learn about linear and non-linear navigation.

Interactivity in Your ELearning Course

This quiz covers developing interactive eLearning courses and training materials.

Simulations and Games Preview 15:34

In this lecture, you will learn about the difference between games and simulations, types of learning games, and elements and structure of learning games. In addition, you will learn about creating a story for the learning game, games as assessments, and storytelling and scenario-based learning. Virtual world and avatars will also be covered in this lecture. Lastly, you will learn how to choose the right game for your eLearning course.

Simulations and Games

This quiz covers designing instructional games and simulations.

ELearning Authoring Tools Preview 15:29

In this lecture, you will learn about Adobe eLearning Suite authoring tools, Rapid eLearning tools, screencasting, screenshot capturing, and interactivity development tools.You will also learn how to choose the right tool for your specific needs.

ELearning Authoring Tools

This quiz covers eLearning authoring tools.

Video in ELearning Preview 10:18

In this lecture, you will learn about the three types of videos in eLearning. You will also talk about selecting your talent. At the end, you'll learn how to create effective screencasts in eLearning.

Video in ELearning

This quiz covers video in eLearning.

Audio in ELearning Preview 04:40

In this lecture, you will learn about the role of audio in eLearning. You will also learn how to record audio narration, and what equipment you will need for your audio recording. Additionally, quality of audio and voice-over narration will be covered in this lecture.

Audio in ELearning

This quiz covers audio in eLearning.

Graphics in ELearning Preview 14:23

In this lecture, you will learn about the benefits of adding graphics to eLearning courses. Additionally, you will learn about the types of visuals you can use in your courses, the seven types of graphics for eLearning, and also about the color theory and typography basics. Furthermore, you will be introduced to Ruth Clark’s visual design model and will learn about the common types of image files.

Graphics in ELearning

This quiz covers graphics in ELearning.

Introduction to Section 4 Preview 00:33

This lecture will provide an overview of Section 4.

Working with Subject Matter Experts (SMEs) Preview 08:24

In this lecture, you will learn about the roles and responsibilities of SMEs in course design. You will learn how to select information for the course and some of the ways to repurpose classroom materials. In addition, you will learn how to collect required content from SMEs and ways to communicate with them.

Working with SMEs

This quiz covers working with SMEs.

ELearning Project Management Preview 10:28

This lecture will cover the role of Instructional Designers as Project Managers, IPECC model for Project Management and some of the most common Project Management tools. You will also be introduced to the Agile Methodology.

ELearning Project Management

This quiz covers different phases of eLearning project management.

Job Aids Preview 09:25

In this lecture, you will learn about the role of job aids in eLearning courses and some of the reasons why you might include job aids in your lessons. You will also learn about the different types of job aids and the appropriate use of each type. At the end, you will be introduced to the Electronic Performance Support System, EPSS.

Job Aids

This quiz covers eLearning job aids.

Web2.0 and Mobile Learning Preview 11:12

Web2.0, social and mobile learning will be covered in this lecture.

Web 2.0 and Mobile Learning

This quiz covers Web 2.0 and mobile learning solutions.

Agile ELearning Preview 3 pages

In this lecture, you will learn about agile eLearning management and development.

Agile ELearning

This quiz covers agile ELearning design.

Performance Improvement Preview 1 page

In this lecture, you will learn about various performance improvement interventions.

Performance Improvement

This quiz covers various performance improvement interventions.

Summary Preview 03:08

This lecture will summarize all four sections/courses. You will also learn about the different presentation methods that you can use in your eLearning courses.

BONUS: Becoming an Instructional Designer- What does it take? Preview 15 pages

This BONUS lecture contains an eBook titled Becoming Instructional Designer- What does it take? This eBook covers how to become an instructional designer and walks you through portfolio development.